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My CommunityForumGamingOther gamesTopic: Battlefield: Bad Company 2
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Author Topic: Battlefield: Bad Company 2  (Read 317407 times)
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Guilt is a rope... etc
Guest
« Reply #720 on: April 20, 2010, 06:57:33 PM »

+ This too
http://forum.ea.com/eaforum/posts/list/499371.page

Helped me a lot, with the unloading a full clip into someone who then didn't die problem.

And where\when do you guys play? I never seems to catch anyone on or find them if they are.
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Teatime


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Still rubbish after all these years


WWW
« Reply #721 on: April 20, 2010, 06:59:20 PM »

Well, I suck at BC2 (or you could say I'm consistent), but I agree that higher ranked players stand a better chance. Still, a medium skilled player will easily move upwards. And the unlocks make the game a little easier and more rewarding. Though by now most players one encounters have rank 20+.

@Junta: While I like the "spawning near squadmates" it's sometimes a pain in the ass to take down a squad. If one of them keeps a low profile it's quite hard to exterminate an enemy squad.
In BF2 you could only respawn to the squad leader. That created a different balance.

I might have to try that "mumble" thing one day.
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« Reply #722 on: April 21, 2010, 12:30:36 PM »

From the forums

Quote
Update:

Nerfs noticed so far -

M60 takes 6 shots to kill at range instead of 5

M1911 fires slower

Gustav and noobtubes splash damage have been reduced


If the enemy equips body armour and you land a 40mm grenade at their feet, they won't die, I mean directly under their feet.

If the enemy equips body armour and you land a Gustav next to their feet they won't die, you have to make it directly under their feet.

Slugs with pump action guns seem to have to be closer to 1 shot kill someone


Buffs so far:

M14 and G3 range increase

Tracer dart has no red trail and travels faster

M93 pistol has been buffed
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« Reply #723 on: April 21, 2010, 12:37:09 PM »

Cheesy:D

M14 and G3 range increase
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« Reply #724 on: April 21, 2010, 12:40:07 PM »

Shhh, you're not supposed to know that!
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« Reply #725 on: April 21, 2010, 04:02:19 PM »

hmm well they wussed out fast it hasnt even been live a day

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/04/21/ch-ch-ch-changes.aspx

Quote
As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
 
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
 
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
 
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
 
Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
 
Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
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« Reply #726 on: April 21, 2010, 04:11:54 PM »

:<

"Slightly reduced the base damage of the G3 to balance the increased range."

FUUUU it already required magnum ammo to compete

"Increased the range of the MP443 pistol to make it more desirable as a secondary weapon."

Grach is my pistol so yay there

"Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations."

NOOOOOOO, my whore spec ruined

TBH the whole thing sounds like we adjusted everything so every possible kit choice is meaningless and just choose which gun you think is prettiest. I'm exaggerating slightly but beyond the M60 and 40mm/CarlG nerfs I never even thought about this stuff so why they are doing it I don't know.
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« Reply #727 on: April 21, 2010, 11:31:56 PM »

friends list is NOT fixed btw, still can't access the bottom 2 people on it, how this one slipped through I don't know seems like a fairly simple error probably a for loop with the wrong limits or something
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Hzza
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« Reply #728 on: April 23, 2010, 10:45:10 AM »

So, who fancies hand-holding a newb tonight? Well up for a game Grin.

After a little tickling of the frag-fest that is?
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claws
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« Reply #729 on: April 23, 2010, 10:59:18 AM »

Hand holding? You'll get raped like the rest of us did and like it! Cheesy
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« Reply #730 on: April 23, 2010, 11:04:22 AM »

lets do it
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« Reply #731 on: April 23, 2010, 11:23:26 AM »

Hzza I will insert a tank into you. I hope you brought enough lube
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Junta
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« Reply #732 on: April 23, 2010, 11:24:22 AM »

Hzza I will insert a tank into you. I hope you brought enough lube
He's actually quite serious Hzza. You won't actually see him on most maps, outside a tank that is! Cheesy
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Hzza
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« Reply #733 on: April 23, 2010, 11:25:22 AM »

...I suppose its better the an AC-130, they be hella spikey.

Also, can I bind something to say "FUDISCOTANKNOOB"?
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claws
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« Reply #734 on: April 23, 2010, 11:26:14 AM »

I'd play, but I have a feeling if I don't get my defcon stuff into gear soon, I'm going to get my ass kicked by a big angry jesus.
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