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My CommunityForumGamingOther gamesTopic: The Civilisation 4 Sucession Game
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Author Topic: The Civilisation 4 Sucession Game  (Read 34966 times)
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Lazzars
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« Reply #45 on: October 04, 2009, 08:55:37 PM »

The tutorial is a godsend for learning Civ4 Smiley The expansions add a ton of weird stuff, it's best to learn the game using only the basic game.

hell even after years of playing the game still tells me that i play like Dan Quayle

maybe i needs more training Sad
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« Reply #46 on: October 05, 2009, 10:14:07 AM »

I really don't like the Beyond the Sword expansion, it just adds pointless stuff.  I Like the Warlords expansion just for the Great Wall wonder.

How are you getting on Guilt? do you want someone else to swap turns with you?
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« Reply #47 on: October 05, 2009, 10:26:40 AM »

i've played civ3 and alpha centauri plenty. I just always under defend and build and build and build until mid game i am tech dominating everyone. Been playing with my brother yesterday as it doesnt need a dvd check or serial number. As usual I got a bit trashed by some barbarians at the start, razing a lot of improvements and one of my cities (my brother sucks harder he pissed off the most powerful empire with less units than I had and hes still trying to get his capitol back in 1650 he lost it somewhere in the BCs), I got Hinduism (actually have Islam and Christianity too and all 3 shrines but they're really struggling to spread I have to trade people off theocracy so I can send in a missionary from time to time) and spread it across the entire continent though which eventually brought peace between me and the 2 most powerful empires (who happened to start next to me and block my growth) and my brother when he converted so he could suck up to them and not lose all his cities. Thanks to their protection and Hindus filling 4 empires I eventually reached tech dominance, I havn't seen anyone with a whiff of gunpowder yet and i'm currently stomping my other neighbour (he should have converted to Hinduism!) with riflemen and cannons. Theres not really much point playing the rest of the game, those few military techs i'm ahead by now will keep me one step ahead and without having to worry about the 2 largest empires on my continent noone can touch me and i'm free to slowly meat grind.

I don't get espionage and i'm not spending on it, however the corporations are a nice late game mechanic like religions and moving diplomatic victory forward was a nice touch (I turn it off, no pansys!). I'm mostly about the space victory as i love AC, so i'm looking forward to hitting the space age and mucking with the advanced space stuff. Were there many other changes? I read the entire game concepts section so I've even built a little fort canal for my ships to move between oceans Cheesy. I missed the great wall, didn't check the warlords stuff out well enough, for someone who defends lightly in the early game and relies on other empires being too distant to invade properly not having to worry about barbs would be awesome.

I could definitely do with improving my early game combat, i'd love to churn out units and go stomp someone faster but I can only assume the AIs that have done that are now my bitches because they didn't build any buildings in their cities and now I can crank out a riflemen in <10 turns in most cities.
« Last Edit: October 05, 2009, 10:36:47 AM by discordance » Logged

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« Reply #48 on: October 05, 2009, 05:56:44 PM »

Millicent - guilt sent me along the save, but with no idea about what was done I'm not going to start it indiscriminately! Loses the fun if people just pass on a save with no report! (doing that we might as well not bother with a thread for it Wink ).

I'd actually love to play a very quick (or perhaps over a few nights) real time Civ4 game (with time limits of course).
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Finaldeath
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« Reply #49 on: October 05, 2009, 11:36:31 PM »

My turn... Finally!

I've been typing reports for Olympic people all week and the last thing I could face when I got home is more typing but I forced myself...

Turn 1
Reduced science to 60% and added 10% culture, the maps getting quite tight so it’s worth trying to expand some borders for extra territory. I then gather up a lump of mace men from various cities and send them to Fragchester!!
I'm not going to mention when smaller stuff are built, but I set a few of the less developed cities to workers when they finish there current buildings.

Turn 2
Catherine offer open borders, her stern look makes me accept. And the French want paper for 10g they are told non.
Guilds are discovered for knights. Education next to head towards liberalism.
Guiltsanbul is switched to aqueduct to solve health problems from population size.

Turn3
I decide to have a little skirmish with the Americans, I send the 11 mace men that have gathered at Fragchester towards the Chicago border. I also pull in some workers from the outer edges of our borders for saftey.

Turn4
By refusing to laugh at my Genghis Khan impression, Washington causes a diplomatic storm. In a considered and proportionate reaction I change some cities to Knight and cross the American border declaring war I as I go, there's only a longbow man and a spearman defending Chicago.

Turn5
Lose 2 workers from American horse archers near the borders, but AmSterdam finishes one as consolation. Fragchester finishes its court house and is switch to a Hindu Mandir.
Our troops outside Chicago move in. We lose two mace men weakening the fortified longbow men. But the next 2 groups of brave souls kill the spearmen and finally take over the city which we keep.
I also send the great prophet to Milliville to build solimans temple.

Turn6
The counter attack begins, our scout lost at the southeast corner of the map dies. Our northern horsemen survive an attack by longbow men. Down south, An American catapult and horse archer are killed by the brave troops of Banhammer, unfortunately one mace man didn't make it.

Turn7.
The big group of macemen are still suppressing Chicago and defending it from the Yankee troops amassing around it. Byzantine build a knight and Guiltanbul switches to grocer for more health.

Turn8.
Didn't really think this through, There's no way we would be able to take another city around Chicago without more troops, I decide to sue for peace when available, Keeping Chicago of course. Washington isn't interested in peace this turn so I remind him of its benefits by Killing some of his horse archer with my Knight and destroying their northern iron source at Scythia.

Turn9.
A horse archer attempts to liberate Chicago but fails, various troops of ours rape & pillage the American improvements.

Turn10
An American counter attack on Samiston fails with casualties’, and Chicago finally returns to order. Washington still doesn't want to talk.
We discover education and research liberalism next.

Turn11
We lose the northern horse archer and a mace man but this is Americas final stand, and they now accept peace. That war was a bit of a waste but I can't reload so...
I add an artist to Chicago to add our culture, and think about a period of growth.

Turn12
Washington wants to trade pig for deer I accept. Start to concentrate workers on cottages around most cities.

Turn13
Final starts to build a University & Amsterdam starts a settler. I send some knight south to kill the barb city.
The Chinese then declare war on the Americans.

Turn14
Uni built in Byzantine, Grocer next.

Turn15
I swap Divine right with the Chinese for Banking.
I also trade Rice & wheat for Fish & wine with Russia

Turn16
Liberalism finished, change Civics to Free Speech and Free Religion. Next researching Economics

Turn17
Kill Southern barbarian city with Knight.

Turn18
American lose LA to the Chinese

Turn19
Amsterdam build settler which I send north.

Turn20
Economics is researched and I switch to free market.

Turn21
Scythian falls to the Chinese

Turn22
Not a lot move some worker about.

Turn23
Discover Gunpowder.

Turn24
Guiltanbul gets a great prophet, I send him to Milliville

Turn25
Our Civilization is the most culture in the world and our borders are expanding nicely.

Turn26-28
Some banks & universities finish. Astronomy finishes so I switch to Nationalism

Turn29
Switch some cities to Musket men & improve more plots.

Turn30
Nationalism finishes so we look at replaceable parts next.
Ropeton is built northwest to take advantage of the border gaps from captures American cities.

I think I made the first mess up, going to war was stupid. Now the Americans are getting stuffed by the Chinese after we weakened them. On the Plus side our finances, science and culture made some gains, and our outer borders are spreading nicely and stealing some American territory.
Might be worth attacking the Americans again if we get enough troops together, The Chinese Seem to be steamrollering them.
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« Reply #50 on: October 06, 2009, 08:43:01 AM »

Doesn't sound like too bad a turn, we gained a city and didn't loose any.
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« Reply #51 on: October 06, 2009, 02:32:33 PM »

I'll be playing this tomorrow evening unless I get back early tonight Wink nice report!
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Finaldeath
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« Reply #52 on: October 06, 2009, 02:46:25 PM »

You may want to settle some of the southern tundra if the Americans haven't got there first, also there is that barbarian island I "discovered" that is ripe for an invasion force.
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« Reply #53 on: October 07, 2009, 12:32:47 PM »

To the boats men!!!

I'll do that tonight Wink we're getting a navy lads!
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Finaldeath
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« Reply #54 on: October 07, 2009, 07:24:58 PM »

Okay, so here we go, we're going for Navy! I'll post this then do another post with the details of my turns.

Turn 0:
I ended Guilt's last turn. I don't count the fact I have 0 things to do as this being an active turn :/ I did up the amount put into research to 90% though, what kind of insane policy did our previous government have? we want to go backwards in the technology race?! Smiley

Here is what he ended up with:

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Finaldeath
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« Reply #55 on: October 07, 2009, 08:57:17 PM »

Okay:

Turn 1:
Chinese wanted Ivory for Deer. Want to do this, keep them in my good books. Inspecting the northern military, and we'd be wiped out by them if they declare war. Also traded 10 gold for their world map to get a more up to date picture of what their cities look like.

Nationalism was researched. No need to change to it, since we're not at war. Now to research something navy-like. To Chemistry! Frigates and Grenadiers!

Samiston gets longbowmen. Getting a Theatre, going to go for culture war against the Americans for now (and go navy to get that covered!)

We have a Great Engineer! No, wait, 2 of them! I'll move one to the blooming capitol to insta-build a wonder at some point (or leave him for a great boom thing - need 1 more). One will go to the Samiston and insta-build something that gives a ton of cool culture.

Science rate put to maximum. Hell with the banks, 2423 gold is there to be spent Wink

Loading up a Galleon on Milliville - going to take 4 units to the barbarian island immediately to see if I can't stake a early claim there.

Set up all the cities for automated Gold/Food/Currency (in the original game, the reason for doing this is it makes the automatic stuff *more intelligent* for some bizarre reason - it is fixed in the expansions). It ups the food production on some of them, which is excellent, since most have overwhelming amounts of happiness and health from all the stuff we're giving them.

Turn 2:

20,000,000 souls! Cheesy

Set some workers I missed doing things. Loaded up the ship sans one knight (dammit, didn't realise there was only space for 3 so I waited a turn...duh me). Moving a ton of random men to the main capitol where I'll be getting some fleet units shortly, and upgrading them to something more useful (die, money, die!)

Turn 3:

World map for World map with the chinese. Moved some workers, this is boring, so all the buildings are going to be finished then put on something more useful and military-like soon. Yes, so soon...

Moved the boat out, to the NEW ISLAND!

Turn 4:

Finally, buildings finish! Getting a quick catapult in the capitol, and a boat will come next turn...yes...the boats...so many boats...

Started fixing the rash of cottages around Innuendo, since it won't grow otherwise. Linking up Ropeton. Will be getting a settler for the south - where barbarians are coming from! eeek!

Sent military down south, go little horsies! Killed the maceman (1 knight casualty). Will explore south. Nothyplace founded up north, wherever Guilt sent it, since there is little point taking it south now.

Turn 5:

Got chemistry, and all that goes with it. Losing money rapidly on this research lark, I'll cut back later. Going for Military Tradition - defensive pacts will hopefully let the Chinese, and the Russians to be on friendly terms.

Building various military things in places that complete stuff. Going to get workers to push improvements out. Going for catapults and navy units too.

Got near the island!



Turn 6:

Gave Catherine Divine Right when she asked for it (she's gagging for it, I can tell, and redheads always get me). We've got a world map out of the deal Cheesy So now I know all there is about their island, and a lot more sea. We also trade Replaceable Parts for something else I don't care about Cheesy

Ripe for an alliance now.

Landed on the Island!

Turn 7:

Declined going to war with the Americans. I want to get that island! I want to get the roads connecting up stuff! And we don't have the military right now - not enough city-attacking units. Sadly we don't have any real factory cities, so we'll be hard pressed going to war with American in my term. America has Boston taken from it by the Chinese.

Going for Rifling to get the British Unique Asskicking Unit. We'll build a lot of Redcoats, mark my words!

Island units got attacked a bit by the ones in the city. Only the knight really suffered (and didn't die). My advance party can probably get the city, so I'll try...

We take the city! Huzzar! Only had 2 warriors defending it, was a piece of cake. Renamed the city Piece of Cake Wink

Since I got Catherines map we do have a nice empty island in the north west to take - will be getting a settler on a boat soon!

Turn 8:

Not much - building more military, some odd ball things. Waiting on Piece of Cake to not anarchy. Waiting on Rifling before building any real military units.

Turn 9:

Not much again. Waiting on things - ship got back to port, loading an explorer and some macemen to take to the empty island.
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Finaldeath
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« Reply #56 on: October 07, 2009, 10:46:29 PM »

Turn 10:

Again not much. Moving the ships out though to the new island.

Turn 11:

Rifling! Redcoat is amazing. Will start building ASAP!

Beaver founded in the south. Another boat is made, sent out post haste. Down to around 800 gold, but getting some good tech - going for Constitution to get off the war stuff for a bit (statue of Liberty might be nice...).

Northyplace is revolting! Horrible! Why did I build it? I give it to the Chinese! I simply can't be bothered with a revolt up there.

The Piece of Cake is building a theatre. It won't get too big, but in any case, it's a great thing just to have near to the other island. Kind of a fortress island. Once some better farms are developed it'll grow moderately.

Turn 12:

Not much. Got a defensive pact with Catherine.

Turn 13:

Building up some men on Chicago. This will be war soon.

Nothing else really interesting going on.

Turn 14:

Not much. Making sure things are working/building. I had to cut science a while back, so that's making progress a bit slower. Now are at Representation - Heriditary Rule was redundant, even if Representation costs a bit more it gets more research in.

Turn 15:

Another galleon - more units go inside for the new world. 12 turns to get up there though from the ports!

More redcoats in general now.

Turn 16:

Not much going on. Moving some units to Chigago - nearly got enough to be a pest, apart from some artillery.

Turn 17:

Scientific method traded for Rifling with Catherine - what a gal! This means INDUSTRIAL ERA! Cheesy There is Oil near us, which is great.

Got Corporation too. Going for Physics for the great scientist and other benefits. I don't really care if the AI has it already and I don't get it.

All workers I spare go to trade networking. Basically not enough stuff is connected up. Worth doing Smiley

Turn 18:

Rush completed Globe Theatre at Samiston - this is so the Chinese taken San Francisco might come to us (or stave of us going to them).

Getting a fair amount of redcoats. I might go to war next turn. Moving to the border...

Turn 19

Looks like it is War wish Washington. I'm doing this earlier then my catapults being all there, as to pave the way as it were and stake out the nearest city.

Chinese also aren't happy with my defensive pact I've just noticed. They're pretty neutral though. Give them things to keep them happy for now if I need to...

Turn 20.

War! With America!

First boat gets to the new land (population: Barbarians! time for genocide!). I'll kasplat things shortly. Also some huts to take too! woo! first person on the island!

Oh, wait, I see Catherine got here first. To the huts then! Cheesy

Samiston has some Americans nearby. The fiends! I'll get to them shortly.

Turn 21:

Moving my army to get the American gits. Landed second ship on the new island. Not much going on except building more military now.

Got another Great Person, so a Golden Age (at last!). Should pump production up a notch for this war!

Turn 22:

Got the barbarian city on the New Land. There are incoming settlers too, so we'll get stuff up and running there shortly. Moved army nearer America.

Turn 23:

Got Physics (with a great scientist! and we know where Uranium is now), going for Biology - for food for farms.

I'm going to leave the great scientist - for a rainy day (some tech points - I don't think any of our cities need an academy).

Slowly chipping away at Americans.

Turn 24:

Still slowly getting Philidelphia. AI killed a cavalry I was scouting with. Oh well. Got some huts on the new land - gold.

Turn 25:

Still getting Philidelphia, I will take it before I finish! Okay, also, San Francisco seems to be revolting for us, and I'm getting a bigger army ready. Need some cannon fodder. Also slowly replacing the defensive units in cities. Machine guns will be better in the end, but will need to delete the rubbish sooner or later - too costly to upgrade, and while they're currently free, they will need to be deleted to make room later.

Turn 26:

WTF, somehow I've got an explorer stuck so I couldn't move one of my boats this turn (I think because he got exp from a hut earlier). In the water:



San Francisco doesn't fall to us...yet. Will get a religious building and push push push. China is to big military-wise to push around right now.

Oh, I got Biology last turn or so, getting Democracy now.

Turn 27:

Got Philly! Booyar! (Finally...)

Turn 28:

THIS IS TAKING FOREVER TO PLAY. Smiley I also hopefully haven't miscounted turns else I'm doing more work!

Sheeeeeeeeeeeeeeeep! founded on the new island. They'll take a little while to get going but oh well.

Moving units to other American cities now. Got enough to steamroll the last ones. Still building up defenders - if China goes to war, it'll hit quick (although it has no reason to).

Turn 29:

Got Democracy. Changed to Universal Suffrage (but not Emancipation - another guy can do that, specialists are helping some cities right now).

Statue of Liberty going up in Guiltabul.

Turn 30:

Not much, moving some armies, some other stuff put on automation. Looks like this zoomed out:



Okay, done, so notes for next person, seriously take these into account:

- Statue of Liberty at Guiltanbul is going to take forever. Suggest paying for it (heh) or moving it to another city to build.
- There is a navy now. It's mainly set to auto-explore, but recall the ships or move them if you want to attack someone.
- The army is big (and easy to get bigger - Redcoats rule for defence!). Spread it out defensively once Washington is defeated. The chinese might be going at you next. If so, should be easy to push back all but the riflemen they have now.
- The armies can take the American cities remaning but you must do it quick. The Chinese are closing in - and they love to destroy stuff too annoyingly.
- There is a great scientist still there to use.
- Tons of workers dotted around - they're set to "Build trade routes" (so lots of roads). Get Railroad and they'll build it automatically, just to note.
- Catherine is a reasonable ally (for tech trading) - just got some units to explore her island. Perhaps get some stuff off her in the future, and a proper alliance perhaps.

You could go anywhere from here - invade everyone (at least on this continent), push science (science rate is booming, techs in 3-4 turns), push economy (more money - currently it's draining due to the war units) or push new building locations (the new island - a few more settlers there would do - there is a ship in the north dock nearest to do this).

Good luck Millicent Cheesy I'll send it on now. Warning: turns take a long time now.
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Finaldeath
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« Reply #57 on: October 08, 2009, 10:30:13 AM »

Epic turn, I thought I'd stuck Gandhi in that NE Corner, must of forgotten.  Perhaps we should reduce the turns to 20 per person, I'll see how it goes.

Brilliant town names.
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« Reply #58 on: October 10, 2009, 12:09:07 PM »

Great progress so far  Smiley
I'll play my turns during today, 20 turns then?
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« Reply #59 on: October 10, 2009, 01:03:14 PM »

Well, whoever I sent it onto. Was that you? If so, fair enough, I just used the same email as before, I forgot to put "This is to..." in it, so I don't even know where it went.
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