Turn 10:
Again not much. Moving the ships out though to the new island.
Turn 11:
Rifling! Redcoat is amazing. Will start building ASAP!
Beaver founded in the south. Another boat is made, sent out post haste. Down to around 800 gold, but getting some good tech - going for Constitution to get off the war stuff for a bit (statue of Liberty might be nice...).
Northyplace is revolting! Horrible! Why did I build it? I give it to the Chinese! I simply can't be bothered with a revolt up there.
The Piece of Cake is building a theatre. It won't get too big, but in any case, it's a great thing just to have near to the other island. Kind of a fortress island. Once some better farms are developed it'll grow moderately.
Turn 12:
Not much. Got a defensive pact with Catherine.
Turn 13:
Building up some men on Chicago. This will be war soon.
Nothing else really interesting going on.
Turn 14:
Not much. Making sure things are working/building. I had to cut science a while back, so that's making progress a bit slower. Now are at Representation - Heriditary Rule was redundant, even if Representation costs a bit more it gets more research in.
Turn 15:
Another galleon - more units go inside for the new world. 12 turns to get up there though from the ports!
More redcoats in general now.
Turn 16:
Not much going on. Moving some units to Chigago - nearly got enough to be a pest, apart from some artillery.
Turn 17:
Scientific method traded for Rifling with Catherine - what a gal! This means INDUSTRIAL ERA!

There is Oil near us, which is great.
Got Corporation too. Going for Physics for the great scientist and other benefits. I don't really care if the AI has it already and I don't get it.
All workers I spare go to trade networking. Basically not enough stuff is connected up. Worth doing

Turn 18:
Rush completed Globe Theatre at Samiston - this is so the Chinese taken San Francisco might come to us (or stave of us going to them).
Getting a fair amount of redcoats. I might go to war next turn. Moving to the border...
Turn 19
Looks like it is War wish Washington. I'm doing this earlier then my catapults being all there, as to pave the way as it were and stake out the nearest city.
Chinese also aren't happy with my defensive pact I've just noticed. They're pretty neutral though. Give them things to keep them happy for now if I need to...
Turn 20.
War! With America!
First boat gets to the new land (population: Barbarians! time for genocide!). I'll kasplat things shortly. Also some huts to take too! woo! first person on the island!
Oh, wait, I see Catherine got here first. To the huts then!

Samiston has some Americans nearby. The fiends! I'll get to them shortly.
Turn 21:
Moving my army to get the American gits. Landed second ship on the new island. Not much going on except building more military now.
Got another Great Person, so a Golden Age (at last!). Should pump production up a notch for this war!
Turn 22:
Got the barbarian city on the New Land. There are incoming settlers too, so we'll get stuff up and running there shortly. Moved army nearer America.
Turn 23:
Got Physics (with a great scientist! and we know where Uranium is now), going for Biology - for food for farms.
I'm going to leave the great scientist - for a rainy day (some tech points - I don't think any of our cities need an academy).
Slowly chipping away at Americans.
Turn 24:
Still slowly getting Philidelphia. AI killed a cavalry I was scouting with. Oh well. Got some huts on the new land - gold.
Turn 25:
Still getting Philidelphia, I will take it before I finish! Okay, also, San Francisco seems to be revolting for us, and I'm getting a bigger army ready. Need some cannon fodder. Also slowly replacing the defensive units in cities. Machine guns will be better in the end, but will need to delete the rubbish sooner or later - too costly to upgrade, and while they're currently free, they will need to be deleted to make room later.
Turn 26:
WTF, somehow I've got an explorer stuck so I couldn't move one of my boats this turn (I think because he got exp from a hut earlier). In the water:

San Francisco doesn't fall to us...yet. Will get a religious building and push push push. China is to big military-wise to push around right now.
Oh, I got Biology last turn or so, getting Democracy now.
Turn 27:
Got Philly! Booyar! (Finally...)
Turn 28:
THIS IS TAKING FOREVER TO PLAY.

I also hopefully haven't miscounted turns else I'm doing more work!
Sheeeeeeeeeeeeeeeep! founded on the new island. They'll take a little while to get going but oh well.
Moving units to other American cities now. Got enough to steamroll the last ones. Still building up defenders - if China goes to war, it'll hit quick (although it has no reason to).
Turn 29:
Got Democracy. Changed to Universal Suffrage (but not Emancipation - another guy can do that, specialists are helping some cities right now).
Statue of Liberty going up in Guiltabul.
Turn 30:
Not much, moving some armies, some other stuff put on automation. Looks like this zoomed out:

Okay, done, so notes for next person, seriously take these into account:
- Statue of Liberty at Guiltanbul is going to take forever. Suggest paying for it (heh) or moving it to another city to build.
- There is a navy now. It's mainly set to auto-explore, but recall the ships or move them if you want to attack someone.
- The army is big (and easy to get bigger - Redcoats rule for defence!). Spread it out defensively once Washington is defeated. The chinese might be going at you next. If so, should be easy to push back all but the riflemen they have now.
- The armies can take the American cities remaning but you must do it quick. The Chinese are closing in - and they love to destroy stuff too annoyingly.
- There is a great scientist still there to use.
- Tons of workers dotted around - they're set to "Build trade routes" (so lots of roads). Get Railroad and they'll build it automatically, just to note.
- Catherine is a reasonable ally (for tech trading) - just got some units to explore her island. Perhaps get some stuff off her in the future, and a proper alliance perhaps.
You could go anywhere from here - invade everyone (at least on this continent), push science (science rate is booming, techs in 3-4 turns), push economy (more money - currently it's draining due to the war units) or push new building locations (the new island - a few more settlers there would do - there is a ship in the north dock nearest to do this).
Good luck Millicent

I'll send it on now. Warning: turns take a long time now.