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My CommunityForumGamingOther gamesTopic: The Civilisation 4 Sucession Game
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Millicent Bystander
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« Reply #15 on: September 15, 2009, 02:26:24 PM »

Here's the queue
   Milli
   Deadly
> Guilt
   Final
   Ams

I found this site the best for hints and tips, this guy helped develop the game.
http://www.garath.net/Sullla/civ4.html
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I find myself stark naked except for a pair of latex gloves attempting to pull on a pair of red tights on in my parent's spare bedroom.
Guilt is a rope... etc
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« Reply #16 on: September 15, 2009, 02:38:40 PM »

Yeah I'll play it tonight, think my email is my profile.
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Millicent Bystander
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« Reply #17 on: September 17, 2009, 08:55:10 PM »

I'm not going to be able to play until whilst on holiday, continue the rotation without me Sad
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« Reply #18 on: September 17, 2009, 10:06:31 PM »

I'll wait for it, pass the save along to me when you've done Guilt.
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Finaldeath
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« Reply #19 on: September 17, 2009, 10:59:49 PM »

I haven't been sent it yet Sad
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DeadlyAvenger
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« Reply #20 on: September 17, 2009, 11:08:12 PM »

I sent it to you again - I sent it the first time like immediately after I asked for your email address on steam, hopefully you'll get it this time. Check your junk email
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Guilt is a rope... etc
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« Reply #21 on: September 18, 2009, 10:59:31 AM »

Yeah got it cheers, I think I'll tell the boss I'll "work" from home this afternoon Wink
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« Reply #22 on: September 19, 2009, 12:52:46 PM »

Okay, where's the writeup? I got a file through but I don't know what's happened in the mean time!!!!!

I'll leave playing it until then Cheesy
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Finaldeath
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« Reply #23 on: September 19, 2009, 03:50:33 PM »

I can't get screenshots to work but I've played the 30 turns anyway, maybe Final can add a screenshot of how I left it.

Anyway;

Turn 1.
Guilts predessors vanity had become too much, building a giant pyramid? nonsense! On my first day in office I put the pyramid project on hold and switch Milliville to archers.
Looking around there's lots of map, lots of fog and so lots of barbs. Don't think anyone is close enough to attack yet so i concentrate on defense and getting essential buildings in.

2-3; nowt
4; The workers finish the mines, so I have the workers build a road to them.
5; The Settler finishes, so I switch Bystandantine to granary.
6;
7: Get access to copper, Milliville finishes the archer so it builds a granary.
8: Set the worker to chop round Bystandantine
9: We research Monotheism and get Judaism, I research Iron Working to finalise the early pop-up resources.
10: Granary done in Bystandantine so I switch to barracks.
11: Same in Milliville
12:
13: Start building a spearman in Bystandantine
14: the worker finish the cow resource for Bystandantine. Guiltstanbul is built and the archer from Milliville defends it. I built here to get the horse resource. On such a big map we shall need some fast troops. It also has a pig, some grain and a few flood plains so should grow quick.
15:
16: Spearmen start churning out of Bystandantine
17: A load of barbarian warriors appear on the southern border, and so it begins *sigh*
18: I build a scout and head out looking for anyother cities
19: Iron working is done so we research priesthood. Unfortunatley there is is no Iron Close to our borders.
20: Bystandantine is attacked by 2 warriors, they fail. archers and axemen appear on the horizon!
21: Attacked again by warrior.
22: Priesthood finishes -> writing,
23: 8 barbarian units eyeing up Bystanantine, another 2 attempt to attack city. spearmen and archers defending just laugh at them. Production switches to Oracle and a forest is chopped to help.
24: Milliville keeps churning out axemen.
25: Archers and axeman appear by Guiltstanbul
26: Horse pasture complete, Just after opening a barbarian warrior starts looking at my horses in a funny way, An axe in the head stops that.
27:
28: Writing is researched, Alphabet next.
29: 2 axemen attack Guiltstanbul but are repelled.
30: Napoleon offers open borders, I accept. More barbarians appear.

Not a whole lot happened but I have the cities safe from Barbs, a few workers, and essential buildings in. The Oracle is done in 3 turns time for a Tech Boost, and a great prophet is due soon. The next coouple of leader needs to get some Iron as well.

Think im going to carry this game on myself as well, Just to see how different it ends up.
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« Reply #24 on: September 19, 2009, 05:24:07 PM »

Here's a screenshot before I play:

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« Reply #25 on: September 19, 2009, 06:15:38 PM »

So, my turn! Well, 30 turns.

Looks like a nice little Civ so far. A heavy military, 3 cities, religion aplenty...mmm....

Alphabet! Ah-ha, good position to be in, technology is going to be the way forwards, allies will bow at what we have to offer them. TOWNS are what are needed too, our technology efforts are not as good as they should as be. I also intend to build a new city!

1. I notice we're not using Organised Religion for some reason. Revolutionise! No real action this turn.
2. Workers start on the farming in the west. The barbarian axeman comes in closer, the capitol WILL STAND FIRM!
3. Barbarian gets closer. Upgraded the troops - for some reason only one or two had upgrades. No good these lousy old generals!
4. Barbarian dies on the walls, although I made sure to . Finished the farm, building roads. Planning to build some towns now. TOWNS ARE POWER!
5. Got a new worker in the south, that city now is going for military (Axemen right now) since it needs more population. No pyramids until it has some decent building tiles (or it'll get refunded which means a few units or buildings then). Archer gets close up north. Guiltanbul gets onto building a temple, there isn't much else it is profcient at and a temple is always a good backup to build (it seriously needs the food that is being built to cover more tiles).

The action up north:



6. Oracle completed! New technology! What to choose...there's not much choice. Theology (700) is likely the best bet just to save time, and it founds Christianity which means a great building later, and leads up to paper which is great for getting early map trading in with allies. The alternative is Monarchy - which has immediate bonuses for the capitol, and really only the capitol, keeping the population happy (however, that is going to be a settler producer shortly, so that won't matter immediately). Theology it is! We have Christianity! In Guiltanbul! (with a missonary, sending to the capitol).

Capitol goes to settler production (8 turns) (although I want to get the other citizen happy, waiting 8 turns for a temple isn't a good goal), and in the north the spearmen go on the offensive and defeat the incoming archers.

7. Got a prophet - religious obviously. I'm building the key religious building for both immediate and longer term benfits. Someone can take advantage of the +1 gold/hindu city and get the pastors working overtime for plenty of money. If connecting some allied states with roads this would happen automatically anyway - in any case, got a stranglehold on religion so, all good Smiley (the alternative is waiting for a second great person for a golden era, and 50 turns is a bit much compared to the gold and other benefits of getting this building so early. The research he could get is a low one too, sadly).

8. Not much to report here.

9. Axman got created - sending two axemen to a new city location in the north. By this time I've rejected open borders with Washington to stir it up a little, because I've made myself have some kind of strange urge to just kick Americans. Also the other two Civs in contact with me don't like them either! Win-win! Smiley

10. Some minor exploring, moving to build more towns around northern place. Towns on flood plains == win.

11. Made open borders with the Chinese. Workers around the capital are going to start cutting trees - they make it too easy for attackers to attack, and where they are, they're not too helpful for production anyway.

12. Warrior barbarians spotted! Taking some axe men over to them to clear up. Got settlers, sending up north - building a temple on the capitol now.

13. Axemen barbarians spotted in the south! Will send out something from the capitol.

14. Got alphabet. Got trading off the Chinese, Meditation, saving some time. Getting Monarchy next to get +happy in cities.

15. Traded Monotheism to get Sailing off Napoleon, and will get a boat to explore in the south city shortly. Settler can build the city near the iron shortly.

16. Pyramid failed! (wouldn't have ever finished in time), so +66 gold. Building a galley in the south city now the Chariot has arrived for quick repels. Founded a new city "Final de Ville". This will get iron to CRUSH OUR ENEMIES! Idiot of me forgot to take out the barbarian axe men and so I suffered a loss of a town down south. Idiot! idiot! Destroyed them with agusto.



17. Not much to report. Finished a temple up north, so balanced happiness there - getting another worker to help improve places.

18. Barbarians close in up north, so I move an axemen to cut them off. Farms finish around capitol, still very unhappy but Monarchy and the iron fist of military units is coming soon. The workers will link up the roads to the iron too.

19. Got a temple at the capitol. Another settler is being built - can put up some less defended cities within the borders now, to the west of the capitol I think.

20. Had to move spearmen out of Guiltanbul to take some barbarian archers out, stupid me for not having 2 units there to keep people happy, gah!

21. Defeated the northern archers just to stop them pillaging. Some axe barbarisn threw themselves at me in the north, to no avail.

22. Got Monarchy! Anarchy! It's now 1AD! Going for Mathematics, I love the Hanging Gardens. Got a galley down south - sending it south to see whats there (probably not much but better at the moment then going north). Going for a Lighthouse in case any decent wonders can be built, or if the food is worth getting.

23. Everyone's happy! and will be for the foreseeable future with enough military might.

24. Barbarians spotted in the south, moving to intercept with chariot. Road goes well, building improvements goes well. Probably need to get more army units still.

25. Napoleon rejects open borders! THE NERVE! To hell with it, I'm opening borders with AMERICA, you FRENCH GIT! More barbarians in the north, gah.

26. Barbarians on the northern farm, gah! Moved a spearmen to the woods nearby since they can't defeat them.

27. The took the farm. Spearmen went defensive, defeated the barbarians going to the capitol city.

28. Barbarians broke on the spearmen. Got Mathematics! Should get Hanging Gardens at some point. Put research onto Paper now but that could change if the next governor doesn't want to trade maps. Capitol city built a settler, sending him north. Rebuilding improvements and nearly connected the city of Final de Ville. Getting a scout quickly from the capitol first to allow re-scouting of the north or east - wherever the next person wants to take them.

29. Getting an aqueduct in the capitol - it needs to really grow to take advantage of the tiles with it being all happy now. Lighthouse also complete down south, so building

30. So my turns end (AD200 - should be correct). Not much to say - moved a few units around, left the settler to the next guy, moved the scout a little, the galley is going further around the icelands of the south, and need more military units on the fanatically-fast-growing Guiltanbul. Started the iron mine (finally! took forever to get there - I think the eastern one, while further away, might have been an easier or faster at least choice) and the road was completed, so set the road building to go further onto the mine.

Now its up to the next governator! Some thoughts:

- I used up all the cash. Research went well though!
- Need probably more military if the expansion of cities goes ahead, barbarians are rife.
- Can be taken in any kind of direction - north, south, east or a little west where cities can be built. South is hard but no enemies there. East has Americans, north has Barbarians and rubbish jungle.
- Hanging gardens are neat, was setting up the capitol to build it.
- Need more towns, and windmill is the only way the south city will grow, while Final de Ville won't get anywhere since there are no nearby rivers, it's just to get the iron (chopping down the jungle will help though).

Here we are as it is, now it has to be zoomed out!

« Last Edit: September 19, 2009, 07:41:37 PM by Finaldeath » Logged

Finaldeath
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« Reply #26 on: September 20, 2009, 02:55:52 PM »

1. moving settler to a new possible location for a city to the south-east of Milliville, building a road to connect the winery to Bystandantine

2. Final de Ville finished scout, started building a chariot-waiting for the town to grow up a little

3. Archers finished in both Guiltanbul (started a Settler) and Milliville (started a library). Traveling settler arived in Bystandantine where a group o Chariots accompanied him (for protection adn keeping his 2-tile movement)

4. Workers finished an iron mine near Final de Ville (moving them to new location) and a farm near Guiltanbull (started a cottage). The traveling settler met a bunch of barbarians, lets see if they will try something.

5. Barbarians took a different road. Started a new mine near Final de Ville. (Chinese have a great architect)

6. BARBARIAN INVASION! A group of warriors at the gates of Bystandantine (our Grinning guys took care of them), theres other 2 groups near Final de Ville (archers and swordsmen) - moved our troops to protect workers.

7. Barbarian smordsmen tried theyre chance against our axemen with +75%DEF bonus - epic fail, now only archers remain. New settler is ready in Guiltanbul, swordsman is next in the line. Aquaduct finished in Bystandantine, now lets hope for Hanging Gardens (10 turns).

8. We have a new city, AmSterdam! A lot of resources around, but it will have a slower start, i've started to build a granary there. Barbarian archers still roaming near Final de Ville.



9. Barbarians are no longer a promblem for the moment, our brave axemen took care of them again. Made a deal with Chinese and we now  know everithing about "construction".

10. Swordsman finished in Guiltanbul, started another one, also started a worker in Final de Ville. building a road to a new location for a city to the north of Guiltanbul.

11. Paper research finally came to an end, started to research currency to get our cash up a little in the future.

12. Another new city, Grin Fortress. Our empire now holds 5 million souls!



13. Bystandantine celebrates a "we love the monarch day". Chinese requested a map trade, i've agreed since they look as our best ally so far.

14. Chinese wanted to us to candel deals with Americans, i agreed,screw them. Library is done in Milliville, started a work boat for AmSterdam. Celebrations in Bystandantine continues. Finished worker in Final de Ville (next: Library) and swordsman in Guiltanbul (next: axeman).

15. Started a settler in Milliville. A great prophet was boen in Bystandantine.

16. Hanging Gardens in Bystandantine finished! Builded prophets special building in Guiltanbul. Started colosseum in both Bystandantine and Guiltanbul to make people happy.

17. Borders of AmSterdam and Milliville have expanded. Grin Fortress is now connected to the empire via road. People in AmSterdam can now have crabs for dinner.

18. Chinese discovered tatoism.

19. Currency research completed, started code of laws so we could build a courthouse to decrease maintanance in the future if needed. AmSterdam is now connected to the capitol. Granary is finished in AmSterdam, started an axeman for some defense.

20. Chinese converted to tatoism. Our borders of Grin Fortress have expanded. Finished building a library in Final de Ville and started barracks.

21. Building an axeman for defense in Grin Fortress after finished granary.

22. Brarbarian archers near Final de Ville, sending our axeman to meet with them. Colosseum in Bystandantine is done, started a kristian temple for more happy faces.

23. Code of law research done, started calendar since we have a lot of resources that requires it nearby.

24. Started a market in Guiltanbul since is gushing with cash.

25. Settler is made and will be waiting in Bystandantine for another player, i also started market in Milliwille.

26. Our civilization is the greatest so far Smiley



27. Our chariots took care of barbarian bowmen near Grin Fortress.

28. Calendar finished, workers were sent to claim resources. Next research is metal casting witch leads to machinery so we could build mills near Milliville.

29. Nothing worth of mentioning.

30. Metal casting finished, started machinery and thats all folks.



Suggestions:
- make mills near Milliville after the research is finished
- there is a settler in Bystandantine,there could be some place in east or south
- maybe spreading the religions

So whos next in line? I would like to wait fo Milli, it was all his idea, so it woudnt be too right to skip him.  Undecided
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« Reply #27 on: September 20, 2009, 07:02:12 PM »

Nice turn dude, certainly improved much on my efforts. Def. need to get the priests out to the other cities without Hinduism, so can get some more moneys Smiley Man, the Americans are getting nearby, aren't they?
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Finaldeath
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« Reply #28 on: September 20, 2009, 07:16:42 PM »

We have so many religions and i wasnt complete sure how should i deal with it. Smiley
Yeah, are getting pretty close, but they also look pretty weak.
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« Reply #29 on: September 21, 2009, 01:56:24 PM »

We have so many religions and i wasnt complete sure how should i deal with it. Smiley
Yeah, are getting pretty close, but they also look pretty weak.

Civil War will do..... Thats how RL sorts it out anyway lol Wink
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