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Wix - we may have some new friends playing a new game finding their way here soon.....
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Hello Terror. People still drop by here now and again
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Hi guys. I hope you are all well and keeping sane and safe during these trying times (and all that).

Just FYI that mode was looking for ways to get back in touch via reddit (r/WDG).
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Zombie TF2? Do we need to dress up?
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I'd play zombie TF2
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Any appetite for a TF2 revival?
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Awesome
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Yes this thing is still on
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Hello! Is this thing still on?
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Damn. 1&1 have upgraded their something or other but seem to have allowed for ancient forums like this to keep on
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NuB site is no more due to a forced PHP v7 upgrade on the web host that breaks SMF/TinyPortal.
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this site needs a shout in 2018 Smiley
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What the fucking hell is all this shit?

You'll be blaming me for shit Tf2 updates next!
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That is all.
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I want that game
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its not optimized well just like the ps4 version
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why does everyone's gone rapture run like doggegg on my pc
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i have beta passes if anyone wants them as well
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FIREWATCH
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March 11, 2016, 07:56:08 PM
March 02, 2016, 06:02:38 PM
some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
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Easy with the spoilers, guys! I'm still  on the blunderbuss part.
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FIREWATCH
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Its overrated. Now FIREWATCH on the other side...
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press x to exercise 5th freedom
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My game came with an EXCLUSIVE PREORDER CODE for the Chaos Theory suit, shoulda preordered DUH
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i want the super stealth suit.

I go lethal on grim missions
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Author Topic: TF2 Updates  (Read 535790 times)
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Hzza
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« Reply #615 on: October 21, 2010, 11:11:51 AM »

Wonder what the preventative text says.
"Don't be a twat, its only a hat"?
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« Reply #616 on: October 21, 2010, 12:27:08 PM »

Need 20 slots pro person for trade!!!!!!
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Bl4ck
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« Reply #617 on: October 21, 2010, 02:22:37 PM »

8 items for 1 item is crazy.
Unusual hats.
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« Reply #618 on: November 04, 2010, 10:53:28 AM »

Patch notes 3rd Nov
Team Fortress 2
Fixed a bug that prevented Mac players from getting the Halloween achievements
Fixed a bug that prevented Mac players from receiving the in-game notifications for items, duels, etc.
Fixed Engineers being able to build under the final capture point in Mann Manor
Added the Dealer's Visor for players who pre-purchase Poker Night from Telltale Games. See http://www.teamfortress.com/post.php?id=4608&p=1 for full details.
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« Reply #619 on: November 19, 2010, 11:44:13 PM »

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
[Windows] Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions
[Windows] Improved custom mouse acceleration
[Windows] Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options
[Windows] Fixed UI tooltips so that they display correctly on first hover

Team Fortress 2
Added the "Team Spirit" paint can.
Added Telltale Games items:
Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman)
License to Maim: Max's Badge (equipped by all classes)
The Iron Curtain: The Heavy's first love (equipped by the Heavy, obviously)
The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the Spy)
Updated some item capabilities:
Employees badges can now have custom names.
The Stickybomb Jumper can now be gift wrapped.
The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
Added the original Ubersaw taunt to the Vita-Saw.
Fixed an issue that prevented the game from running on Fat32 systems.
Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
Fixed the holiday gamestartup sound files being included in the random startup selection after the holiday is over.
Fixed numerous WebAPI issues.
Fixed a Heavy exploit that let him run at full speed while shooting.
Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
Fixed the Medigun charge percent for other players being steppy.
Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
Updated the localization files
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CruelCow
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« Reply #620 on: November 20, 2010, 12:20:33 AM »

http://wiki.teamfortress.com/wiki/Companion_Cube_Pin
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« Reply #621 on: November 20, 2010, 04:06:52 AM »

Note: The iron curtain can be crafted by combining a primary token and a heavy token right now, though probably only with 50% success chance.

No idea if it's a bug/error/will be undone.
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« Reply #622 on: December 03, 2010, 01:45:05 AM »

http://wiki.teamfortress.com/wiki/December_2,_2010_Patch

Hotfix for tomorrow has already been announced to fix the coloring of The Drill Sergeant, Tyrant Helm, and Pyro Beanie
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discordance


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« Reply #623 on: December 03, 2010, 04:34:50 AM »

whiskered gentleman is actually visible now i painted it white. I had too much pink so my demos glasses and spy beard are pink. My unusual is white as well, although does anyone have any black? I want to see what it would look like in black.
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« Reply #624 on: December 03, 2010, 07:45:32 AM »

My unusual is white as well, although does anyone have any black? I want to see what it would look like in black.

Yep, I have a spare can.
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« Reply #625 on: December 03, 2010, 09:47:59 AM »

Valve f**ked up DX8 hats. D:

They're all white. Sad

STUPID, STUPID, STUPID.

Thankfully, there is a TF2 Update incoming for this as well. Cheesy
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« Reply #626 on: December 03, 2010, 05:22:05 PM »

Could finally paint my Drill hat, Team Spirit looks awesome on it Smiley

(RED and BLU (from SPUF))
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« Reply #627 on: December 11, 2010, 02:56:55 AM »

http://wiki.teamfortress.com/wiki/December_10,_2010_Patch

New special crate & colors
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« Reply #628 on: December 11, 2010, 12:42:11 PM »

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
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« Reply #629 on: December 18, 2010, 03:14:29 AM »

http://wiki.teamfortress.com/wiki/December_17,_2010_Patch

plus new blogpost: http://www.tf2.com/post.php?id=4811&p=
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