Brahms
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I'm Johannes Brahms and I died in 1897
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« Reply #555 on: July 09, 2010, 06:34:10 AM » |
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Why are they so insistent on making snipers spy-proof? Isn't the whole point of a sniper that he's a free kill for a spy in the same way that everyone else is a free kill for a sniper?
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Official unofficial WDG Minecraft Server: 
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CruelCow
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« Reply #556 on: July 09, 2010, 09:53:57 AM » |
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i used engi blood wrench just now, i don't think it disturbed the cloak but i could see blood dripping from the air
Exactly. So it worked like fire, except the only thing in the game that can extinguish it is the health cabinet and über.
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CruelCow
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« Reply #557 on: July 10, 2010, 01:21:57 AM » |
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Lots of fixes:
Team Fortress 2 Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. Fixed a bug that allowed sapped buildings to be picked up by the Engineer Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. Fixed a bug where players would go into reference poses when switching classes while carrying a building. Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. The amount of revenge crits a player can have at one time is now capped at 35. The Wrangler no longer shows the shotgun's ammo count. Engineers can no longer pick up buildings while stunned or in loser state. Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. Fixed a crash in the control point progress bar. Fixed a server crash in the player death code, related to building carrying. Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. Achievement fixes: The "Rio Grind" achievement limit is now correctly set to 50. Fixed a typo in Six-String Stinger achievement name. Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself. Fixed getting the Six-String Stinger achievement without playing the guitar. Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized". Missed notes from yesterday's release: New response rules and sounds added for some classes
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Brahms
I can't start laughing
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I'm Johannes Brahms and I died in 1897
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« Reply #558 on: July 10, 2010, 08:51:55 AM » |
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No fix for weapon models not showing up, it seems.
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DeadlyAvenger
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Spam, Egg, Sausage, Chips and Spam
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« Reply #559 on: July 10, 2010, 09:13:16 AM » |
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Updating the Servers now  Hopefully should stop them from crashing. 
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Teatime
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Still rubbish after all these years
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« Reply #560 on: July 10, 2010, 11:22:20 AM » |
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That's what I meant: Release dates for Thursdays - GOOD, because then Friday is Fixday 
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CruelCow
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« Reply #561 on: July 14, 2010, 01:07:02 AM » |
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Engine Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects
Team Fortress 2 Updated CP_Coldfront Added map to the default mapcycle and motd files. Fixed a server crash issue related to increased maxplayer servers. Fixed a couple Engineer building exploits. Updated the localization files. Improved the performance of the critboost particle effect. Fixed a server crash related to carrying buildings at round start. Fixed players picking up buildings before a round has started. Fixed an exploit where Engineers could create level 3 mini-sentries.
lvl3 fixed again? I hope that means blowing up all the buildings was a hotfix and they've fixed it for good now. Edit: Nope, still blows up everything :/
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« Last Edit: July 14, 2010, 01:13:25 AM by CruelCow »
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scroggage
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« Reply #562 on: July 14, 2010, 01:42:36 AM » |
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Cruel, that update was 133MB... sounds like a hella lotta data for a few fixes...
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CruelCow
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« Reply #563 on: July 14, 2010, 01:55:42 AM » |
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Well, taking a wild guess: Depending on how advanced the demo backwards compatibility is, they have to include quite some dated stuff, for example (parts of) maps that got changed, so map exploits don't get 'blocked' during playback.
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Hzza
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« Reply #564 on: July 14, 2010, 07:49:18 AM » |
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Yeah, the demo playback thing I can see as being huge tbh.
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discordance
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« Reply #565 on: July 14, 2010, 08:13:56 AM » |
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whats this fixed players picking up buildings before a round started, does this mean no building level 3s at spawn and carrying them?
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Blue Geezer
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« Reply #566 on: July 14, 2010, 08:43:09 PM » |
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whats this fixed players picking up buildings before a round started, does this mean no building level 3s at spawn and carrying them?
i would imagine its to stop defending players building a teleport then rushing sentries at spawn (with access to the health cabinet) then teleing them all in as needed just before the start!
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When I was a kid I used to pray every night for a new bicycle. Then I realised that the Lord doesn't work that way so I stole one and asked Him to forgive me.
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scroggage
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« Reply #567 on: July 16, 2010, 12:28:25 AM » |
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It would be simply spectacular if someone who can get onto the actual polycount page might give us a clue what some of the stuff is here! 
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Vitalis
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« Reply #568 on: July 16, 2010, 12:31:22 AM » |
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scroggage
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« Reply #569 on: July 16, 2010, 12:39:15 AM » |
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Thankyou most kindly, fine fellow. +1 for you.
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