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Any appetite for a TF2 revival?
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You'll be blaming me for shit Tf2 updates next!
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its not optimized well just like the ps4 version
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some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
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FIREWATCH
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press x to exercise 5th freedom
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I go lethal on grim missions
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Author Topic: TF2 Updates  (Read 549948 times)
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fraac


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« Reply #1380 on: June 25, 2012, 03:55:40 PM »

I may be playing too much TF2. Last night I had a dream about today's anticipated update. The creators surprised me at work with cake and a bag of snacks. They're apparently tracking all of us, so expect your cake later today.
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Rct33


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« Reply #1381 on: June 25, 2012, 04:27:57 PM »

http://www.teamfortress.com/pyromania/
http://www.teamfortress.com/pyromania/doomsday/
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« Reply #1382 on: June 25, 2012, 04:39:03 PM »

Sort of payload on an escalator.......

Or rather, payload as in pl_waste on an escalator..........
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Leftism
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« Reply #1383 on: June 25, 2012, 05:50:02 PM »

So basically it's CTF but instead you have to carry a flag to a neutral point?
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CruelCow
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« Reply #1384 on: June 25, 2012, 07:46:42 PM »

http://www.teamfortress.com/pyromania/thepoopyjoefiles/index.html
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Power


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« Reply #1385 on: June 25, 2012, 08:38:33 PM »

I see they are keeping the hats announcement to themselves for now. Good thinking! Start with the boring stuff, then finish with a real blast!
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hawt!
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« Reply #1386 on: June 25, 2012, 09:41:22 PM »

Good to see Poopy Joe making an appearance again.

I want to have a Vladimir Bananas hat.
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fraac


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« Reply #1387 on: June 26, 2012, 08:01:46 PM »

wepon: http://www.teamfortress.com/pyromania/cityonfire/

The scout ones look interesting, a no fall damage pistol and like a soda popper but for speed rather than damage. Bazooka for soldier, sidegradetastic.
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Power


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« Reply #1388 on: June 26, 2012, 08:28:30 PM »

Soldiers rocket launcher... are you fucking kidding me? Scouts pistol sounds useless, if you know what you're doing, fall damage is rarely a problem. Shotgun also seems useless to me. Run faster until you jump. Get faster only if you kill stuff and don't jump. Be slower if you don't kill stuff. So don't jump ever and run faster? What for? Sniper weapon... I dunno, seems somewhat okay, depends on how accurate the SMG is.

Pyros weapon is going to be annoying, a lot of pyros are damn good with flares and now you will not only be bounced by them up close but also at distance...

Flame over.
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« Reply #1389 on: June 26, 2012, 08:31:06 PM »

Puts speculation hat on

Scout Pistol:
20 extra HP sounds pretty good for a scout, I doubt fall damage will be the reason anybody picks this pistol. On the other hand, -25% fire rate sounds pretty harsh. I think this one will be pretty clear once it's out: OP or UP

Scout Shotty:
Encouraging the scout to stop jumping and rather attack people from long range? That's pretty weird...

Sniper SMG:
I don't see it. The sniper normally isn't the one who gets to decide if he engages into close range combat. Maybe it'll be good for baddy snipers that would rather crit people than try and fail to get a second headshot off?

Sniper Rifle:
Great for good snipers that camp a spot. Hooray Sad

New Rocket Launcher:
I have no idea how much +3 degrees is, that'll be the only important factor if this is valuable IMHO.

New Flare Gun:
Hard to call. Does it still crit on burning people? I predict it to be great at round start and bad otherwise.


Edit: http://www.teamfortress.com/pyromania/soldierhome/
« Last Edit: June 26, 2012, 08:35:58 PM by CruelCow » Logged
hawt!
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« Reply #1390 on: June 26, 2012, 09:19:15 PM »

Soldiers rocket launcher... are you fucking kidding me? Scouts pistol sounds useless, if you know what you're doing, fall damage is rarely a problem. Shotgun also seems useless to me. Run faster until you jump. Get faster only if you kill stuff and don't jump. Be slower if you don't kill stuff. So don't jump ever and run faster? What for? Sniper weapon... I dunno, seems somewhat okay, depends on how accurate the SMG is.

Pyros weapon is going to be annoying, a lot of pyros are damn good with flares and now you will not only be bounced by them up close but also at distance...

Flame over.

Personally think the new Pyro weapon looks pretty shit, depending on how big the knockback is.

Given how minimal burn damage actually is, a 50% damage reduction is crippling for the on hit damage.
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Power


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« Reply #1391 on: June 26, 2012, 10:14:47 PM »

I'm a shitty pyro, but usually you would want to use the flare for the crit on burning targets and not for the burn damage, aren't you? It doesn't say anything about if it's still there, but I imagine it being annoying fighting against the pyro who now can knock me back close range and mid range and blast my explosives away. If someone masters it, he will be untouchable unless it's a hitscan weapon.
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CruelCow
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« Reply #1392 on: June 26, 2012, 10:21:41 PM »

Hmm, what classes does the pyro want away from him? Pyros usually want enemies close.
Long range airblast against übers?
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Leftism
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« Reply #1393 on: June 26, 2012, 10:33:02 PM »

The Scout hat looks suspiciously like the Killer Exclusive. :<
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hawt!
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« Reply #1394 on: June 26, 2012, 10:49:50 PM »

I'm a shitty pyro, but usually you would want to use the flare for the crit on burning targets and not for the burn damage, aren't you? It doesn't say anything about if it's still there, but I imagine it being annoying fighting against the pyro who now can knock me back close range and mid range and blast my explosives away. If someone masters it, he will be untouchable unless it's a hitscan weapon.

Of course it's still there, but it will be 50% less. It will genuinely do fuck all damage.
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