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Author Topic: TF2 Updates  (Read 549758 times)
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DeadlyAvenger
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« Reply #1155 on: August 19, 2011, 01:40:24 PM »

Yeah, does it blow them up, or do you have to do it twice to destroy them or what?!?
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« Reply #1156 on: August 19, 2011, 01:48:51 PM »

Isn't it a little strange to add DotA 2 items when the game isn't coming out for several months?
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« Reply #1157 on: August 19, 2011, 02:18:57 PM »

Isn't it a little strange to add DotA 2 items when the game isn't coming out for several months?

Not really, doesn't stop them opening pre-orders.
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« Reply #1158 on: August 19, 2011, 04:08:37 PM »

But how do you preorder something that's bound to be F2P?
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« Reply #1159 on: August 19, 2011, 04:11:46 PM »

Isn't it a little strange to add DotA 2 items when the game isn't coming out for several months?

ETF2L medals have been added weeks (months?) ago.
Also, they might be awarded for being part of the tournament/beta.
« Last Edit: August 19, 2011, 04:18:26 PM by CruelCow » Logged
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« Reply #1160 on: August 19, 2011, 04:51:38 PM »

http://wiki.teamfortress.com/wiki/Particle_effects#August_18.2C_2011 my god those are awful D:
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« Reply #1161 on: August 24, 2011, 08:32:16 AM »

New patch out. Servers updated:

Patch notes
 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
 Fixed a client crash during demo playback
 Fixed a SourceTV crash
 Dedicated servers can now have both SourceTV and Replay enabled at once
 "-replay [config file]" and "+tv_enable 1" should be used to launch the server


 Team Fortress 2
 Added TF birthday replacement models for health kits and ammo packs
 Added TF birthday Party Hat and Noisemaker
 Fixed The Short Circuit attacking friendly projectiles
 Fixed The Short Circuit being hidden when the Engineer taunts
 Fixed an infinite crits exploit using The Diamondback
 Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
 Fixed supply closets regenerating players while they are taunting[1]
 Fixed the Select Style UI text overlapping the image of the model
 Fixed the sunbeams hat effect
 Updated the localization files
 Updated the gamehaptics file:
 Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
 Added crit fire force for The Widowmaker and The Diamondback
 Refined reload force for Flare Gun/Detonator

Bot changes:
 
Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed
 Added tf_bot_kill console command (syntax identical to tf_bot_kick)
 Bots obey melee only mode a bit better
 Added func_nav_avoid to allow map creators control over where bots "like" to go
 Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
 Bots never taunt if carrying the flag now
 Aiming logic for Huntsman sniper bots
Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
 Improved Demoman bot sentry gun sticky bombing
 Bots will no longer try to use health entities assigned to the enemy team
 Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
Medic-bots stay a bit closer to their patient now
 Sniper-bots go after very nearby enemies with their melee weapon now
 Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
 Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now
Undocumented changes
 Updated the TF birthday ball to read "Happy 15th Birthday"
 Updated textures of Lord Cockswain's Novelty Mutton Chops and Pipe

 Notes
↑ This consequently fixed being able to enter the reference pose by using a resupply cabinet.
« Last Edit: August 24, 2011, 08:34:07 AM by Sk1nn3d » Logged

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« Reply #1162 on: August 30, 2011, 02:31:22 PM »

Guess whats finally coming this week

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« Reply #1163 on: August 30, 2011, 03:03:41 PM »

Guess whats finally coming this week

Yay!
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« Reply #1164 on: September 15, 2011, 10:25:35 PM »

http://wiki.teamfortress.com/wiki/September_15,_2011_Patch
Many small things, nothing big
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« Reply #1165 on: September 15, 2011, 10:37:58 PM »

Updates to maps!?

What is this, Valve!?!

Oh wait...it's Goldrush and Upward. We don't play them around these parts. :3
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« Reply #1166 on: September 17, 2011, 12:48:38 AM »

http://wiki.teamfortress.com/wiki/September_16,_2011_Patch
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« Reply #1167 on: September 21, 2011, 07:34:14 AM »

Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Updated the Pilotka so it can be crafted, traded, and gift-wrapped
Updated the Stahlhelm so it can be crafted, traded, and gift-wrapped
Updated the physics for the Sticky Jumper projectiles so they behave like regular sticky bombs
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« Reply #1168 on: September 22, 2011, 01:54:44 PM »

http://wiki.teamfortress.com/wiki/September_21,_2011_Patch_(Beta)

Among others:
- Added support for multiple Misc slot items being equipped at the same time
- Added support for character loadout presets

Finally!

Edit:

- The cloak delay when using the Enforcer was increased to 1 second from 0.5 seconds.
 Cheesy Sometimes I wonder if Valve has any idea what they're doing
« Last Edit: September 22, 2011, 02:07:59 PM by CruelCow » Logged
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« Reply #1169 on: September 22, 2011, 02:24:38 PM »

Beta

Didn't see this, booted TF2, had sad.
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