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Hi guys. I hope you are all well and keeping sane and safe during these trying times (and all that).
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February 24, 2020, 09:26:46 AM
Zombie TF2? Do we need to dress up?
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Yes this thing is still on
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https://www.gog.com/news/introducing_gog_connect
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May 13, 2016, 06:08:28 PM
I want that game
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May 07, 2016, 10:20:36 PM
its not optimized well just like the ps4 version
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why does everyone's gone rapture run like doggegg on my pc
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i have beta passes if anyone wants them as well
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If anybody wants a tf2 competetive beta pass, i have a spare.
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March 18, 2016, 12:18:46 PM
It's too expensive
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March 15, 2016, 03:24:04 PM
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March 11, 2016, 08:32:56 PM
FIREWATCH
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March 11, 2016, 07:56:09 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
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March 11, 2016, 07:56:08 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
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March 02, 2016, 06:02:38 PM
some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
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Easy with the spoilers, guys! I'm still on the blunderbuss part.
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March 01, 2016, 12:34:14 PM
FIREWATCH
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March 01, 2016, 12:13:37 PM
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February 29, 2016, 12:08:32 PM
Its overrated. Now FIREWATCH on the other side...
Brahms
February 29, 2016, 11:21:43 AM
I got the basic ending in the witness and it was B A D
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February 22, 2016, 10:58:37 AM
I have no understanding of the environmental puzzles
Brahms
February 22, 2016, 10:58:25 AM
Every so often someone says something about "environmental puzzles" in the witness and I skip it because of spoilers
Brahms
February 15, 2016, 01:02:48 AM
press x to exercise 5th freedom
Karthus
February 14, 2016, 11:53:36 AM
My game came with an EXCLUSIVE PREORDER CODE for the Chaos Theory suit, shoulda preordered DUH
Brahms
February 14, 2016, 02:02:52 AM
i want the super stealth suit.
I go lethal on grim missions
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Topic: TF2 Updates
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DeadlyAvenger
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Re: TF2 Updates
«
Reply #1095 on:
July 21, 2011, 03:38:19 PM »
Quote from: mode_seven on July 21, 2011, 02:55:12 PM
Quote from: claws on July 21, 2011, 12:48:12 PM
I'd say the game was more mid-late 50's industrial rather than this Barbarella thing they seem to want to jump on.
But I like Barbarella! Barbarella artstyle for TF3 please.
TF3 - oh god I hope not.
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Re: TF2 Updates
«
Reply #1096 on:
July 21, 2011, 03:45:06 PM »
Quote from: DeadlyAvenger on July 21, 2011, 03:38:19 PM
Quote from: mode_seven on July 21, 2011, 02:55:12 PM
Quote from: claws on July 21, 2011, 12:48:12 PM
I'd say the game was more mid-late 50's industrial rather than this Barbarella thing they seem to want to jump on.
But I like Barbarella! Barbarella artstyle for TF3 please.
TF3 - oh god I hope not.
Natural evolution suggests TF3 will just be hats. It will move away from FPS to a top trumps style of play.
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Tommy the Cat
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Re: TF2 Updates
«
Reply #1097 on:
July 21, 2011, 04:26:58 PM »
Via BiG|Vince:
New TF2 Update:
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mode_seven
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Re: TF2 Updates
«
Reply #1098 on:
July 21, 2011, 04:30:18 PM »
Fair points, well made. In that case can we just go back and play TFC again?
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Re: TF2 Updates
«
Reply #1099 on:
July 21, 2011, 04:39:08 PM »
Quote from: mode_seven on July 21, 2011, 04:30:18 PM
Fair points, well made. In that case can we just go back and play TFC again?
GET THOSE CONCNADES READY
http://www.youtube.com/watch?v=GiEDzmmjtTY&feature=player_detailpage#t=91s
«
Last Edit: July 21, 2011, 05:28:59 PM by Karthus
»
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Re: TF2 Updates
«
Reply #1100 on:
July 21, 2011, 05:02:47 PM »
Get those classic lasers ready?
http://wiki.teamfortress.com/wiki/Railgun_(Classic
)
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r007
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Re: TF2 Updates
«
Reply #1101 on:
July 21, 2011, 05:10:55 PM »
Well, apart from the visual style (IMHO: 60s Spy-Fi Yay, Particle Effects Boo), I think the tele-sapping solly is going to be a very interesting career path... And I'm curious what other tactical changes these two guns are going to introduce. (Massive choke denial with Mangler burst shot afterburn anyone?)
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Re: TF2 Updates
«
Reply #1102 on:
July 21, 2011, 05:30:07 PM »
Cool guns! For Unreal Tournament.
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Re: TF2 Updates
«
Reply #1103 on:
July 21, 2011, 05:41:13 PM »
we can send the new guns, and engie shields and teles back to ut if you like
I don't like tf2 energy either really from a visual standpoint but they've made it match the teleporter and shield and they are stuck with something that doesn't look too good because I imagine the possibilities for teleporter particle effects were pretty limited when the game was first made, if there was a mod for cooler looking shields/lasers i'd get it
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Power
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Re: TF2 Updates
«
Reply #1104 on:
July 21, 2011, 05:50:04 PM »
Yes yes, we can also sent the spy cloak back to Quake 2. The point was, the guns aren't from TF2 universe. Not even lore-wise. It's just a rocket fallen from the sky to bring you a new badge of third party merchandise.
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Re: TF2 Updates
«
Reply #1105 on:
July 21, 2011, 06:17:53 PM »
they are spy-fi and there are giant ray guns on hightower and gravelpit (deadly was insistent on proper naming!) we already won this argument. The sun on a stick and the lava axe thing are fantasy items made of molten lava, they don't fit, rayguns we can work in.
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Mr Chug
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Re: TF2 Updates
«
Reply #1106 on:
July 21, 2011, 06:26:24 PM »
TF2's art style became 'anything goes' a while back. As long as it sticks to the standard of weapons being easily recognisable I really don't care whether pew pew lasers fit a game with other, bigger lasers on a level.
On the bright side, the effects of the charge shot have some weird effects:
Quote from: TF2 Wiki
- Taunting while charging a shot will still fire the projectile during the taunt animation, complete with particle effects on the Soldier's chest as it charges.
- Kills caused by afterburn from a charged shot are counted as a Flamethrower kill.
- Deactivating Sentry Guns during humiliation will make them reactivate and shoot the winning team.
- Attempting to rocket jump with a charged shot will set the user on fire, granting the "Pilot Light" Pyro achievement.
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Berath
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Re: TF2 Updates
«
Reply #1107 on:
July 21, 2011, 06:38:45 PM »
Still not totally convinced by the style of the guns....
This is Steampunk and the style they reminded me of:
http://www.steampunklab.com/
http://tinyurl.com/3gdn97z
In terms of 1950-60's sci-fi imagery they more-or-less fit but I wouldn't want to see TF2 turn Steampunk, even though I love Steampunk design, because Steampunk itself exists in it's own Universe just as much as TF2 does theoretically.
(though as pointed out re: hats in particular, artistic integrity/consistency has long flown out of the window in TF2 and yes, those wretched Rift items....sci-fi way easier to work in than fantasy!!!!!!!!!!)
Glad to hear that in use, the guns are perhaps not quite as OP as first appeared.
Anyway, all I can say now is bring on Robbie the Robot
http://en.wikipedia.org/wiki/Robby_the_Robot
Engie's pet perhaps?
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Re: TF2 Updates
«
Reply #1108 on:
July 21, 2011, 06:40:45 PM »
I disagree, it's most definitely not Steampunk. Steampunk is mechanical creations, not energy based. This is very much 50s/60s Sci-Fi.
EDIT: Browsing that site, I can see some similarities in the weapons section, but I wouldn't even describe those as Steampunk anyway.
«
Last Edit: July 21, 2011, 06:42:38 PM by mode_seven
»
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Re: TF2 Updates
«
Reply #1109 on:
July 21, 2011, 06:42:14 PM »
Who votes disco shuts the fuck up?
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