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Author Topic: TF2 Updates  (Read 535866 times)
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CruelCow
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« Reply #705 on: January 19, 2011, 11:47:28 PM »

http://store.steampowered.com/news/4894/ / http://wiki.teamfortress.com/wiki/January_19,_2011_Patch

Updated several models with optimizations and new LODs.

F yeah!
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Karthus
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« Reply #706 on: January 19, 2011, 11:49:22 PM »

Finally 5point George.
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Lazzars
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« Reply #707 on: January 20, 2011, 12:06:14 AM »

Finally 5point George.

this, also yukon got some love. still a shit map but at least it's less shit now
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« Reply #708 on: January 20, 2011, 12:35:59 AM »

Hey, Yukon is awesome.
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Lazzars
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« Reply #709 on: January 20, 2011, 12:40:46 AM »

Hey, Yukon is awesome.

mid and last are good but point 2 isn't. strangely that's the only one they didn't fix
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Leftism
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« Reply #710 on: January 20, 2011, 01:51:48 AM »

Yukon now gets my approval.

So much easier to take mid back.

Double mixed on it tonight. Already found a new call:

"Scout at shit" meaning Scout underneath our bridge cause there's a massive pile of shit where the old mid was. Tongue

All credit to "Humbug". :-3
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« Reply #711 on: January 20, 2011, 05:33:35 AM »

All credit to "Humbug". :-3
I hate you leftism..

on a side note, any medics want to play in division 4 in ETF2L season 9?
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« Reply #712 on: January 20, 2011, 11:52:23 AM »

Depends, could you handle fucking intense pro battle medic skills?

Needles all up in this bitch
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Captain Valentine
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« Reply #713 on: January 20, 2011, 12:03:51 PM »

Depends, could you handle fucking intense pro battle medic skills?

Needles all up in this bitch
Stop trying to sneak off to Chaos' team!
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Leftism
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« Reply #714 on: January 20, 2011, 01:27:23 PM »

All credit to "Humbug". :-3
I hate you leftism..

on a side note, any medics want to play in division 4 in ETF2L season 9?

What?

But, but, but...

D:
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Tommy the Cat
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« Reply #715 on: January 20, 2011, 02:25:21 PM »

Quote
Updated several models with optimizations and new LODs.
Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
Added a glow effect to the team intelligence entities when they’re not being carried.**
Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.*
Added a note in the trading dialog to let you know when your trading partner is typing.
Added a new Valve map CP_5Gorge.*
Fixed the Mad Milk effect not being washed off when a player goes underwater.
Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.
Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.***
Fixed not seeing the critboost effect on the Scout's Shortstop.
Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
Updated the community map CP_Yukon.*
Central CP moved up to bridge.
Bridge widened.
Several sticky exploits patched.
Flat bridge added onto CP1's pipes.
* = "Cool" (Could also be translated as "awesome"
** = Why. Jesus Christ why. (question in form of a statement)
*** = ABOUT FUCKING TIME
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« Reply #716 on: January 20, 2011, 02:52:48 PM »

Updated several models with optimizations and new LODs.

F yeah!

To be fair considering how much worse TF2 optimisation usually gets with each update this is good to hear.
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« Reply #717 on: January 25, 2011, 08:33:55 AM »

Monday Night Combat anyone?
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« Reply #718 on: January 25, 2011, 10:57:56 AM »

Team Fortress 2
- Added the Monday Night Combat gear.
- Added Crit-a-Cola to the weapon drop list.
- Added missing chalkboard/serverbrowser materials for 5Gorge.
- Fixed some missing particles systems in the low violence version.
- Fixed a bug with the round ending when a control point is captured during Overtime in CP_Egypt.
- Fixed the game not running on machines using Fat32. ***
- Updated the localization files.

*** WHY DO THEY KEEP BREAKING THIS? That's the third fix for that issue...
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« Reply #719 on: January 25, 2011, 11:20:01 AM »

Hooray for MNC stuff!
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