LtMama
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« Reply #135 on: April 29, 2010, 01:51:42 AM » |
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Dedicated Server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart - Fixed a case where servers could have "ghost" players consuming player slots
Engine Marked the "snd_show" convar as a cheat
Gameplay Changes Pyro changes Flamethrower direct damage reduced 20%. Burn duration reduced (10 -> 6 seconds). Airblast re-fire delay reduced by 25%. Airblast ammo usage reduced by 20%. All reflected rockets/grenades/arrows now mini-crit. Airblasting enemies into environmental deaths now awards the death credit to the Pyro. Heavy changes Minigun spin-up/down time reduced by 25% Minigun firing movement speed increased to just under half-normal (from 80 to 110). Throwing a sandvich to a teammate now earns a full bonus point (was half a point). Bonk! changes Post-use movement penalty removed. Now has a re-use cooldown time, like The Sandman. The Chargin' Target changes Direct charge hit now does 50 damage + 10 per head (up to 5 heads). Capped the turn rate from +left and +right while charging. The Huntsman changes Removed restriction that arrows need to be aimed before they can be lit by a Pyro. Bow can now be lowered without losing the lit arrow. Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. Backpack changes Moved Crafting button out to the root class/backpack selection panel. Dragging and dropping items in your backpack now makes appropriate sounds. Bot changes Bots don't retreat to gather health as readily if they are in combat. Bots no longer retreat when moving to block a point capture. Bots should now equip an appropriate combat weapon and fight while moving to collect health. Bots who are roaming the map and hunting now chase down their victims, following them around corners. Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. Added a few more bot names from community suggestions. Fixed a behavior loop with Engineer metal gathering. The Sandman change Added a slight speed reduction to stunned players. Community requests Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals log_verbose_enable default: 0 log_verbose_interval default: 3 secs "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).
Bug Fixes Fixed an case where The Gunboats didn’t apply their damage reduction properly. The amount count in the HUD now flashes red when you’re low on ammo. Extinguishing a burning teammate now earns a full bonus point (was half a point). Fixed a permanent overheal exploit involving dispensers. Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. Fixed a client crash that could result from players with arrows embedded in them. Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. Added missing map prefixes to server browser game types. Killing yourself with your own sentry no longer increments the sentry's kill counter. Fixed dropped hats sometimes having the wrong team color. Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. Fixed Spies disguised as Medics hearing the autocaller sound.
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LtMama
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« Reply #136 on: April 29, 2010, 01:52:55 AM » |
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l2airblast kthxbye
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DeadlyAvenger
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« Reply #137 on: April 29, 2010, 01:53:55 AM » |
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Wow - big update. I've set Server #1 & #2 updating before I go to bed - should be updated for the morning 
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millhawk
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« Reply #138 on: April 29, 2010, 01:54:44 AM » |
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I don't know whether or not (as a one trick pony pyro) to be happy or sad at this announcement... 
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Vitalis
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« Reply #139 on: April 29, 2010, 01:56:44 AM » |
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I don't know whether or not (as a one trick pony pyro) to be happy or sad at this announcement...  l2airblast kthxbye
This.
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Zarf
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« Reply #140 on: April 29, 2010, 01:59:49 AM » |
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whoa, massive Pyro Nerf there - 20% less direct damage and burn damage fucked over (unless it still does the same dps ... ) Airblast changes are pretty cool though.
Nice heavy changes.
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Dodgy
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« Reply #141 on: April 29, 2010, 02:11:07 AM » |
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There's now even less reason to ever use the backburner, surprised it didn't get some kind of buff.
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omg your minis are so aids!
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Mr Chug
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« Reply #142 on: April 29, 2010, 02:35:23 AM » |
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By 'flamethrower' I thought it meant 'not the backburner'. Still loses the burn damage though.
Huntsman changes sound fun, especially with a friendly pyro around (which seems to be a running theme with this update)
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
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Chaos
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GIVE IT TO ME! I'LL BREAK IT!
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« Reply #143 on: April 29, 2010, 02:42:46 AM » |
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The update broke p-rec! So if you're using it, TF2 won't start!
Rename your addons folder to addonss or something till it's updated
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Mode: Chaos is wise
Hz: No, you were right
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Officer Dibble
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« Reply #144 on: April 29, 2010, 02:48:51 AM » |
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The update broke p-rec! So if you're using it, TF2 won't start!
Rename your addons folder to addonss or something till it's updated

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Chaos
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GIVE IT TO ME! I'LL BREAK IT!
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« Reply #145 on: April 29, 2010, 02:57:33 AM » |
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It's also broken my custom hud  No more 6v6 scoreboard, or other USEFUL stuff on my screen.. this sucks  Couple of improvements to the possibilities though, so might work out in the end 
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Cheez
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« Reply #146 on: April 29, 2010, 03:08:49 AM » |
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Freight has also been made official and some major changes have been made it, looks very nice.
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Chaos
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« Reply #147 on: April 29, 2010, 03:50:51 AM » |
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I've had a look around the new freight.. it's called "cp_freight_final1" Yes there's a 1 at the end lol.. go valve for 1eet name changes hehe..
Flank/sniper deck from 1st to 2nd is a little maze-ish at first. 2nd point is totally re-worked as a whole. It's completely different! Mid is relatively unchanged though (just some minor stuff). NO MORE FPS DIPS YAY!
Wonder if the spawn times have been fixed? Now it's an official, 12v12 will mean either team will roll every round if spawns don't change!
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Dodgy
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« Reply #148 on: April 29, 2010, 04:24:32 AM » |
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omg your minis are so aids!
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Hzza
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« Reply #149 on: April 29, 2010, 08:12:39 AM » |
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I GO AWAY FOR 3 DAYS AND THIS IS WHAT HAPPENS?!
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