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Wix - we may have some new friends playing a new game finding their way here soon.....
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Hello Terror. People still drop by here now and again
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Hi guys. I hope you are all well and keeping sane and safe during these trying times (and all that).

Just FYI that mode was looking for ways to get back in touch via reddit (r/WDG).
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Zombie TF2? Do we need to dress up?
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I'd play zombie TF2
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Any appetite for a TF2 revival?
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Awesome
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Yes this thing is still on
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Hello! Is this thing still on?
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Damn. 1&1 have upgraded their something or other but seem to have allowed for ancient forums like this to keep on
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NuB site is no more due to a forced PHP v7 upgrade on the web host that breaks SMF/TinyPortal.
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The shoutbox has actually had shouts in it recently? Impossible.
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this site needs a shout in 2018 Smiley
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Forum is back up after I did some tinkering. Did anyone notice it was down?!?
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What the fucking hell is all this shit?

You'll be blaming me for shit Tf2 updates next!
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That is all.
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I want that game
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its not optimized well just like the ps4 version
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why does everyone's gone rapture run like doggegg on my pc
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If there are any still going, I'll have one
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i have beta passes if anyone wants them as well
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FIREWATCH
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some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
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Easy with the spoilers, guys! I'm still  on the blunderbuss part.
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FIREWATCH
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Its overrated. Now FIREWATCH on the other side...
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press x to exercise 5th freedom
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i want the super stealth suit.

I go lethal on grim missions
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Author Topic: TF2 Updates  (Read 544730 times)
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LtMama
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« Reply #135 on: April 29, 2010, 01:51:42 AM »

Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots

Engine
Marked the "snd_show" convar as a cheat

Gameplay Changes
Pyro changes
Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).
Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.

Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).

Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
Capped the turn rate from +left and +right while charging.
The Huntsman changes
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
Moved Crafting button out to the root class/backpack selection panel.
Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
Bots don't retreat to gather health as readily if they are in combat.
Bots no longer retreat when moving to block a point capture.
Bots should now equip an appropriate combat weapon and fight while moving to collect health.
Bots who are roaming the map and hunting now chase down their victims, following them around corners.
Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
Added a few more bot names from community suggestions.
Fixed a behavior loop with Engineer metal gathering.
The Sandman change
Added a slight speed reduction to stunned players.
Community requests
Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes
Fixed an case where The Gunboats didn’t apply their damage reduction properly.
The amount count in the HUD now flashes red when you’re low on ammo.
Extinguishing a burning teammate now earns a full bonus point (was half a point).
Fixed a permanent overheal exploit involving dispensers.
Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
Fixed a client crash that could result from players with arrows embedded in them.
Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
Added missing map prefixes to server browser game types.
Killing yourself with your own sentry no longer increments the sentry's kill counter.
Fixed dropped hats sometimes having the wrong team color.
Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
Fixed Spies disguised as Medics hearing the autocaller sound.
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LtMama
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« Reply #136 on: April 29, 2010, 01:52:55 AM »

l2airblast kthxbye
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DeadlyAvenger
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« Reply #137 on: April 29, 2010, 01:53:55 AM »

Wow - big update.

I've set Server #1 & #2 updating before I go to bed - should be updated for the morning Smiley
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millhawk
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« Reply #138 on: April 29, 2010, 01:54:44 AM »

I don't know whether or not (as a one trick pony pyro) to be happy or sad at this announcement...  Huh?
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Vitalis
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« Reply #139 on: April 29, 2010, 01:56:44 AM »

I don't know whether or not (as a one trick pony pyro) to be happy or sad at this announcement...  Huh?
l2airblast kthxbye
This.

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Zarf
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« Reply #140 on: April 29, 2010, 01:59:49 AM »

whoa, massive Pyro Nerf there - 20% less direct damage and burn damage fucked over (unless it still does the same dps ... )
Airblast changes are pretty cool though.

Nice heavy changes.
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Dodgy


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« Reply #141 on: April 29, 2010, 02:11:07 AM »

There's now even less reason to ever use the backburner, surprised it didn't get some kind of buff.
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Mr Chug
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« Reply #142 on: April 29, 2010, 02:35:23 AM »

By 'flamethrower' I thought it meant 'not the backburner'. Still loses the burn damage though.

Huntsman changes sound fun, especially with a friendly pyro around (which seems to be a running theme with this update)
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
Chaos
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« Reply #143 on: April 29, 2010, 02:42:46 AM »

The update broke p-rec! So if you're using it, TF2 won't start!

Rename your addons folder to addonss or something till it's updated
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« Reply #144 on: April 29, 2010, 02:48:51 AM »

The update broke p-rec! So if you're using it, TF2 won't start!

Rename your addons folder to addonss or something till it's updated
Sad
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Chaos
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« Reply #145 on: April 29, 2010, 02:57:33 AM »

It's also broken my custom hud Sad

No more 6v6 scoreboard, or other USEFUL stuff on my screen.. this sucks Sad

Couple of improvements to the possibilities though, so might work out in the end Smiley
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« Reply #146 on: April 29, 2010, 03:08:49 AM »

Freight has also been made official and some major changes have been made it, looks very nice.
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Chaos
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« Reply #147 on: April 29, 2010, 03:50:51 AM »

I've had a look around the new freight.. it's called "cp_freight_final1"
Yes there's a 1 at the end lol.. go valve for 1eet name changes hehe..

Flank/sniper deck from 1st to 2nd is a little maze-ish at first. 2nd point is totally re-worked as a whole. It's completely different! Mid is relatively unchanged though (just some minor stuff). NO MORE FPS DIPS YAY!

Wonder if the spawn times have been fixed? Now it's an official, 12v12 will mean either team will roll every round if spawns don't change!
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« Reply #148 on: April 29, 2010, 04:24:32 AM »

New scout drink as well.
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Hzza
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« Reply #149 on: April 29, 2010, 08:12:39 AM »

I GO AWAY FOR 3 DAYS AND THIS IS WHAT HAPPENS?!
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