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Wales voted Leave
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its not optimized well just like the ps4 version
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i have beta passes if anyone wants them as well
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It's too expensive
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March 15, 2016, 03:24:04 PM
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March 11, 2016, 08:32:56 PM
FIREWATCH
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March 11, 2016, 07:56:09 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
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March 11, 2016, 07:56:08 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
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March 02, 2016, 06:02:38 PM
some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
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Easy with the spoilers, guys! I'm still on the blunderbuss part.
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March 01, 2016, 03:38:29 PM
I just unlocked the rifle scope in firewatch, makes it much easier to pick off bears before they get into melee range
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March 01, 2016, 12:34:14 PM
FIREWATCH
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March 01, 2016, 12:13:37 PM
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February 29, 2016, 12:08:32 PM
Its overrated. Now FIREWATCH on the other side...
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February 29, 2016, 11:21:43 AM
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February 22, 2016, 10:58:37 AM
I have no understanding of the environmental puzzles
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February 22, 2016, 10:58:25 AM
Every so often someone says something about "environmental puzzles" in the witness and I skip it because of spoilers
Brahms
February 15, 2016, 01:02:48 AM
press x to exercise 5th freedom
Karthus
February 14, 2016, 11:53:36 AM
My game came with an EXCLUSIVE PREORDER CODE for the Chaos Theory suit, shoulda preordered DUH
Brahms
February 14, 2016, 02:02:52 AM
i want the super stealth suit.
I go lethal on grim missions
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My Community
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Team Fortress 2
Topic: Blog: Classless Update
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Topic: Blog: Classless Update (Read 65614 times)
0 Members and 2 Guests are viewing this topic.
Hzza
Guest
Re: Blog: Classless Update
«
Reply #60 on:
August 14, 2009, 12:13:28 AM »
Quote from: Basingstoked on August 14, 2009, 12:12:35 AM
On another note ctf_sawmill may be the one.
This.
Do want a ctf map that works pls!
Logged
TheBeau
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Re: Blog: Classless Update
«
Reply #61 on:
August 14, 2009, 12:15:04 AM »
anyone else getting hilariously slow download speeds? seriously i have 7kb/s.
Logged
The Beau: i love shania twain
BiG|Burnalot: /conversation ends.
The Beau: she's up there with bieber
BiG|Burnalot is now Busy.
CruelCow
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Move along. Nobody suspicious is here.
Re: Blog: Classless Update
«
Reply #62 on:
August 14, 2009, 12:18:46 AM »
nope
started at 88KB/s and now it's 120-190 KB/s
Download region is germany
Edit: Wooo 240!
«
Last Edit: August 14, 2009, 12:20:33 AM by CruelCow
»
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Teatime
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Still rubbish after all these years
Re: Blog: Classless Update
«
Reply #63 on:
August 14, 2009, 12:22:46 AM »
Bleh on the Sandman, but I know I'm a minority of one here.
Lots of interesting tweaks and additions. Actually I didn't expect it that fast, thought they would spread it over a few more days.
Quote
# Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
# Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
Not sure I like this. Life is tough enough as an engy as it is.
Logged
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Godspark
Guest
Re: Blog: Classless Update
«
Reply #64 on:
August 14, 2009, 12:24:59 AM »
Quote from: Teatime on August 14, 2009, 12:22:46 AM
Quote
# Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
# Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
Not sure I like this. Life is tough enough as an engy as it is.
But this will make it easier for the engies, so that they don't have to go back to base to fix/rebuild their entrance all the time
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CruelCow
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Move along. Nobody suspicious is here.
Re: Blog: Classless Update
«
Reply #65 on:
August 14, 2009, 12:25:28 AM »
Huh? That actually buffs the engi!
Going to spawn and sapping it won't work anymore.
You might buy your team enough time to respawn and defend it, if a scout is going after it.
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Godspark
Guest
Re: Blog: Classless Update
«
Reply #66 on:
August 14, 2009, 12:26:07 AM »
Quote from: CruelCow on August 14, 2009, 12:25:28 AM
Huh? That actually buffs the engi!
Going to spawn and sapping it won't work anymore.
You might buy your team enough time to respawn and defend it, if a scout is going after it.
29...
29...
29...
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Chaos
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GIVE IT TO ME! I'LL BREAK IT!
Re: Blog: Classless Update
«
Reply #67 on:
August 14, 2009, 12:36:31 AM »
ITS HERE BIATCHES!
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Mode: Chaos is wise
Hz: No, you were right
AmS
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I never really was on your side...
Re: Blog: Classless Update
«
Reply #68 on:
August 14, 2009, 12:46:56 AM »
Great update, except the sandman tweaks...
Stunning ubercharged enemy was the most useful (if not the only one) thing, but ok i can live with that.
But giving scouts points for stunning? Sounds like insane idea to me, i can imagine like some scouts will now only spam with sandman to get many points as they can and completely ignoring anything else.
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CruelCow
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Move along. Nobody suspicious is here.
Re: Blog: Classless Update
«
Reply #69 on:
August 14, 2009, 12:52:55 AM »
Meh, healing is IMHO the easiest way to point and I don't see everybody rushing to be medic.
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Torgue
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Re: Blog: Classless Update
«
Reply #70 on:
August 14, 2009, 01:18:23 AM »
Did anyone notice the misc. field in the character setup window?
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Quote from: Vegan on October 21, 2009, 11:10:38 PM
COFFEEE POT WHY!
Chaos
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GIVE IT TO ME! I'LL BREAK IT!
Re: Blog: Classless Update
«
Reply #71 on:
August 14, 2009, 01:49:42 AM »
yea.. I think more clothes type stuff is coming..
more drops that nobody will get
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Hz: No, you were right
Teatime
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Still rubbish after all these years
Re: Blog: Classless Update
«
Reply #72 on:
August 14, 2009, 01:54:48 AM »
Quote from: CruelCow on August 14, 2009, 12:25:28 AM
Huh? That actually buffs the engi!
Going to spawn and sapping it won't work anymore.
You might buy your team enough time to respawn and defend it, if a scout is going after it.
If you catch it, yes. Otherwise you have one more building to resurrect.
Perhaps I'm overly pessimistic. We will see.
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Mr Chug
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Any hole's a goal
Re: Blog: Classless Update
«
Reply #73 on:
August 14, 2009, 02:27:09 AM »
Me and Claws tried Viaduct for 5.4 seconds before the server crashed, which prompted the following conversation:
Quote
(=WDG=) Mr Chug: i thought it would leave me cold
(=WDG=) Mr Chug: AHAHAHAHA
(=WDG=) Claws: i think your jokes killed the server
(=WDG=) Mr Chug: there's so much more
(=WDG=) Claws: that got a frosty reception from me
(=WDG=) Mr Chug: it sent a shiver down my spine when it loaded
(=WDG=) Claws: i see
(=WDG=) Mr Chug: i was worried about my lag, but it turned out to be snow problem
(=WDG=) Mr Chug: i was on thin ice for a while though
(=WDG=) Mr Chug: luckily it later chilled out
(=WDG=) Claws: i want to cry
(=WDG=) Mr Chug: i'm out of ideas for now
(=WDG=) Mr Chug: also i may copy and paste this to the inevitable discussion thread
(=WDG=) Claws: i think the late hour and lack of sleep last night has done me...got nothing
Edit: also, the tele sapping thing is handy for defensive engineers but it's a right pain for aggressive engies who leave their teles in a safer place. Also if you die and have to watch your workload double it's a pain.
«
Last Edit: August 14, 2009, 02:46:17 AM by Mr Chug
»
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
Karthus
Sound the bigplaysiren
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Re: Blog: Classless Update
«
Reply #74 on:
August 14, 2009, 02:32:54 AM »
Quote from: Hzza on August 14, 2009, 12:01:53 AM
Quote from: CruelCow on August 13, 2009, 11:55:14 PM
Can somebody explain these to me?
- Enemies cannot be juggled by the FaN's effect.
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards.
I guess you can't bounce people into the air twice with both FaN shots, and before now you could fire at someone from behind and they would just pop straight up into the air. I assume that's what it means, maybe someone that actually uses the FaN (Mama, AmS?) could clarify?
edit - Did this go live tonight?
Nah, they removed the slowdown effect when you get hit with it from a distance where it wouldnt knock you back.
They also finally nerfed that shitty dead ringer. The time you will be invisible is now half the time it was before. Screw you, cruel
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