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My CommunityForumPublicTechnicalTopic: Nvidia 3D vision review? (@Chaos?)
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egg



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« on: May 26, 2009, 05:13:44 PM »

Wondered if anyone had any report or knew any reviews on the Nvidia 3Dvision:-

CLICKY HERE Smiley

Chaos your bound to have an opinion Cheesy Wink
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« Reply #1 on: May 26, 2009, 05:16:23 PM »

Would be nice if i could afford it.
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Chaos
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« Reply #2 on: May 26, 2009, 05:24:30 PM »

I tried it
Its pretty cool, but if you get less than 120fps it sucks!

You need a monitor that supports 120fps with vsinc on. When it dips, its unplayable as the glasses and the monitor get out of sync and it all goes blurry.

But when it works its pretty awsome.

Id say that this is just a gimmick but I can see nVidia pushing this as the next big thing.
(personally I think the AIPU will be the next big thing for gaming.. would be a really nice touch)
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« Reply #3 on: May 26, 2009, 07:46:49 PM »

I thought you always got a headache when playing on a simulated 3d effect because your eyes can't work out whether to focus on the simulated 3d image or the monitor itself?
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« Reply #4 on: May 26, 2009, 10:41:42 PM »

Probably getting to be similar to Blitz Game's one they're doing on the consoles, which I got a chance to try out - problem being certain games, all told, are not meant to work too well with it (mainly ones where things like walls go past the "virtual 3d" space and look weird - where do you cut off things like that? also - floating guns don't look too hot Sad ).

I'd have to see it in action, and might well invest if if it gets cheaper - the cost is much too high right now.
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« Reply #5 on: May 26, 2009, 10:57:12 PM »


I'd have to see it in action, and might well invest if if it gets cheaper - the cost is much too high right now.

Thats how I feel Smiley
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Junta
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« Reply #6 on: May 27, 2009, 07:02:35 AM »

I thought you always got a headache when playing on a simulated 3d effect because your eyes can't work out whether to focus on the simulated 3d image or the monitor itself?
I'd heard that. Technology trying to overcome several million years of evolution (or just a couple of thousand years depending on your religeous viewpoint). Wink
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claws
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« Reply #7 on: May 27, 2009, 11:16:23 AM »

Haven't used this particular one, but used a fair few of these stereoscopic headsets and they give me a vicious headache after about 15 minutes - and those are the 'good' ones.
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Junta
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« Reply #8 on: May 27, 2009, 12:06:28 PM »

Haven't used this particular one, but used a fair few of these stereoscopic headsets and they give me a vicious headache after about 15 minutes - and those are the 'good' ones.
ahh.. maybe my wife has been using a stereoscopic headset! Its all becoming so clear now.. headaches etc Wink
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« Reply #9 on: May 27, 2009, 01:00:51 PM »

Haven't used this particular one, but used a fair few of these stereoscopic headsets and they give me a vicious headache after about 15 minutes - and those are the 'good' ones.
ahh.. maybe my wife has been using a stereoscopic headset! Its all becoming so clear now.. headaches etc Wink

Didn't know she needed 3D goggles to see you J lol
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« Reply #10 on: May 27, 2009, 01:02:10 PM »

Didn't know she needed 3D goggles to see you J lol
HAHAHA - you bastard Egg!!! LOL
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« Reply #11 on: May 27, 2009, 01:06:44 PM »

lol Wink
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« Reply #12 on: May 27, 2009, 01:14:48 PM »

Those are the bad ones, any steroscopic.

Blitz Games explained the technology when I saw it - there's a good few techniques - Polorising (not steroscopic) is one of better ones that works at more angles (not just dead on) and not just keeping your head perfectly still - also for hopefully longer periods of time, since film IMAX-like things really do need you to sit still for no more then 2 hours, they can get away with cheap Smiley

I am looking forward to it being more common in the next decade, since I'd personally like it for certainly many types of game, we'll see Cheesy
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« Reply #13 on: May 27, 2009, 02:04:08 PM »

I've seen most of the types, actually they all do my head in...but especially the stereoscopics Smiley
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« Reply #14 on: May 27, 2009, 03:58:14 PM »

To give you a summary of what is available: (and what I've tried... *g*)
  • Shutter (Nvidia) - Pro: not dependent on the angle of your head. Con: Flickering LCD glasses = instant headache. Also the glasses can be quite heavy because of the electronics inside.
  • Dynamic Polarized fullframe (iz3D) - Pro: Light glasses (no electronics needed). Independant of head leaning. Con: Flickering LCD monitor (switching polarisation).
  • Static Polarized interlaced (seen a demo Monitor on CeBit) - Pro: Light Glasses, no flicker, leaning independant. Con: Half resolution.
  • Static Polarized fullframe (Cave et.al.) - Pro: Light Glasses, no flicker. Con: Lean your head to your shoulder and the effect's gone.
I personally prefer the last one. While playing I seldom lean to the side, and the interlaced thing gave me a weird headache, as do the shutter things. YMMV.

I'll add some links later maybe. Meanwhile google is your friend.

Edit: As I'm always pointing out, this is actually what I would buy Mirrors Edge for, just to make people motion-sick while playing in 3d. Cheesy
« Last Edit: May 27, 2009, 04:00:26 PM by r007 » Logged


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