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CruelCow
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Move along. Nobody suspicious is here.
Re: Research question
«
Reply #75 on:
August 07, 2009, 04:59:03 PM »
Also, 6vs6 is the about the point where using a medic starts making sense (at least in pubs, might be different in comp)
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Brahms
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Re: Research question
«
Reply #76 on:
August 07, 2009, 05:33:12 PM »
Can anyone think of other fun league set ups?
I think 2 v 2 medic-solly combos on arena maps would be quite a cool league.
Or even small numbers single class matches, saaay, 2v2 scouts, demo men, etc.
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Re: Research question
«
Reply #77 on:
August 08, 2009, 02:41:48 AM »
Quote from: [HAM]Fisted on August 07, 2009, 04:03:04 PM
Yes Mama you hit the nail bang on there. I ment we are childs play compared with real competitive sides we are just a scrim side realisticly who play for fun.
Such as Four Kings? lol (who dont seem to have a tf2 team currently
)
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Chaos
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Re: Research question
«
Reply #78 on:
August 08, 2009, 10:19:47 AM »
Theres a 2v2 sniper ladder on ESL
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Re: Research question
«
Reply #79 on:
August 08, 2009, 11:17:35 AM »
Chaos that's an ILL league. shame on you for mentioning it.
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Teatime
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Still rubbish after all these years
Re: Research question
«
Reply #80 on:
August 08, 2009, 08:27:11 PM »
Quote from: Basingstoked on August 07, 2009, 01:56:26 PM
... very long post ...
Again, very insightful and most likely very much true to the current way of competitive gaming.
It remains an interesting fact that TF2 has turned away so much from CTF. Much of this is Valve's "fault" by making CP the dominant variation of the game (IMNSHO 2Fort is dreck, Well and Turbine mediocre at best).
But fact is that CTF would give the other classes room to shine and by all means fill the skill ceiling. The gameplay is very much different from standard CP, and - for example - we don't play it nearly as sophisticated as it requires to be played.
About the Heavy: I assume every competitive player would laugh into my face mentioning 'tasha, but it is my (pub-based & mediocre) experience that it can really screw with soldiers (of course not damage-wise, but minimizing their mobility). Same with scouts.
But again, if nothing else the small team sizes offers it no room to be used effectively.
I actually can't really quite explain why this "restrictions" of competitive play makes me angry. I guess I perceive it as a bastardization of the game, trading complexity to skill-oriented efficiency ...
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Teatime
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Re: Research question
«
Reply #81 on:
August 25, 2009, 12:37:39 PM »
Next one:
Are there any statistics about the popularity of maps INCLUDING custom maps?
Basically I would be interested in the ratio of official to custom maps played on servers.
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Junta
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Re: Research question
«
Reply #82 on:
August 25, 2009, 12:39:05 PM »
Only info I can see for our server could come from HLStatsX:
http://wdg.hlstatsx.com/?mode=maps&game=tf
A little skewed because it ranks by number of kills
Valve must have info of such things tbh.. like the normal map reports. Maybe they don't publish because of the farming maps or training maps?
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TheBeau
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Re: Research question
«
Reply #83 on:
August 25, 2009, 12:45:55 PM »
Custom maps... would be hard to give an accurate guess on which is most popular and I believe the stats would be skewed anyway because of the stupid dm_store 24/7 servers.
I'd like to think it was ctf_bball2 but it's most likely a retarded map like Mario_kart or cp_orange_x3.
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DeadlyAvenger
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Re: Research question
«
Reply #84 on:
August 25, 2009, 12:50:02 PM »
Quote from: Junta on August 25, 2009, 12:39:05 PM
Only info I can see for our server could come from HLStatsX:
http://wdg.hlstatsx.com/?mode=maps&game=tf
A little skewed because it ranks by number of kills
Valve must have info of such things tbh.. like the normal map reports. Maybe they don't publish because of the farming maps or training maps?
Why not look at the HlStatsX global info?
Quote
1 ctf_2fort 22,513,425 2,777,185 0.12
2 cp_dustbowl 16,300,847 1,078,446 0.07
3 pl_goldrush 12,559,565 1,285,305 0.10
4 pl_badwater 10,481,937 1,038,868 0.10
5 pl_hoodoo_final 4,453,528 477,893 0.11
6 cp_egypt_final 2,856,158 279,345 0.10
7 plr_pipeline 2,845,108 337,130 0.12
8 ctf_turbine 2,415,443 176,884 0.07
9 cp_gravelpit 2,378,234 128,267 0.05
10 cp_badlands 2,232,096 108,926 0.05
11 cp_steel 1,425,494 89,533 0.06
12 cp_granary 1,328,916 55,522 0.04
13 cp_fastlane 1,214,657 78,830 0.06
14 cp_well 1,115,637 60,861 0.05
15 tc_hydro 655,074 40,567 0.06
16 ctf_well 614,478 37,511 0.06
17 arena_lumberyard 366,609 16,558 0.05
18 arena_granary 313,639 21,241 0.07
19 cp_junction_final 309,158 12,067 0.04
20 arena_nucleus 287,909 18,574 0.06
21 arena_badlands 285,492 17,544 0.06
22 arena_well 272,784 20,452 0.07
23 arena_sawmill 265,624 15,939 0.06
24 arena_ravine 260,306 12,132 0.05
25 cp_yukon_final 228,809 11,986 0.05
26 arena_watchtower 185,018 16,261 0.09
27 arena_offblast_final 45,133 1,429 0.03
It doesn't show the time spent on the maps though - only the maps with the most kills.
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Re: Research question
«
Reply #85 on:
August 25, 2009, 01:00:16 PM »
As well all know, the problem is that kills don't tell you popularity
Instant respawn servers would ruin those kill stats as well...
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CruelCow
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Re: Research question
«
Reply #86 on:
August 25, 2009, 01:11:49 PM »
http://v3.game-monitor.com/topmaps.php?game=tf2
Seems to count the servers running it atm.
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Junta
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Re: Research question
«
Reply #87 on:
August 25, 2009, 01:33:51 PM »
Quote from: CruelCow on August 25, 2009, 01:11:49 PM
http://v3.game-monitor.com/topmaps.php?game=tf2
Seems to count the servers running it atm.
Now that has to be a +1 ..
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Teatime
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Re: Research question
«
Reply #88 on:
August 25, 2009, 02:17:38 PM »
Quote from: CruelCow on August 25, 2009, 01:11:49 PM
http://v3.game-monitor.com/topmaps.php?game=tf2
Seems to count the servers running it atm.
Yes, that's pretty good.
It doesn't have to be precise, I'm just interested in an approximate ratio. Also quite interesting to judge popularity of the different mods.
And I realize that of course this includes a lot of empty servers just going through their map cycles. Still sampled in the evening/night this should give a rough estimate.
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Teatime
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Re: Research question
«
Reply #89 on:
September 16, 2009, 07:27:37 PM »
What would you say have been the most popular online multiplayer games prior to the release of TF2 which have a roughly similar gameplay? Let's say between 2004 and 2007.
CS(S)
UT
BF2
What else?
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