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Author Topic: Update news  (Read 29739 times)
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Terror
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« Reply #30 on: April 21, 2009, 08:30:36 PM »

If it's just a series of things to make your character look cool (new headgear, etc.) or slightly change your stats (like +1% crit, or +1 healing per second) that's ok, but I feel like we're going to be moving into a 1st person WoW, which isn't really what I want.
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mode_seven
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« Reply #31 on: April 21, 2009, 08:51:41 PM »

Or you could just go with...

sv_cheats 1
thirdperson 1

...and complete the transformation. Wink
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Carnage
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« Reply #32 on: April 21, 2009, 09:08:44 PM »


You're missing the point. The scout would be able to cross a map (e.g. goldrush) in the fraction of the time a heavy would and than could attack with a powerful weapon.
Sure, since his health is lower than the Heavy he would die more quickly, but he could still inflict more damage than he usually would and also he would return just as quick after the respawn time.

Such a thing would majorly screw up the class balance, and actually I doubt Valve will go down that road ...

I think you missed my point that if a scout picked up natascha it would make him a statue, so he would hardly be able to move, therefore he wouldn't be able to run fast at all, more like turtle speed, making it easier for him to be killed.
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Terror
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« Reply #33 on: April 21, 2009, 09:10:25 PM »

Or you could just go with...

sv_cheats 1
thirdperson 1

...and complete the transformation. Wink

You'd also need an updated HUD, so instead of just displaying health, etc. you'd have your attacks (so if you specd pyro, you'd have "flame" "hadoken" "shotgun" and "axe") on your attack bar. Maybe introduce bot characters that you kill for XP, and you need to grind through getting 100 items that 12% of them drop before you can even play, that's how to make a game fun!
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Still rubbish after all these years


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« Reply #34 on: April 21, 2009, 09:14:59 PM »

I think you missed my point that if a scout picked up natascha it would make him a statue, so he would hardly be able to move, therefore he wouldn't be able to run fast at all, more like turtle speed, making it easier for him to be killed.

Why would it? Unless you fire the minigun it has no slowdown effect. 
So far the weapons itself have no impact on the movement speed. (To my knowledge weapons have no "weight").
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Terror
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« Reply #35 on: April 21, 2009, 09:26:28 PM »

I think you missed my point that if a scout picked up natascha it would make him a statue, so he would hardly be able to move, therefore he wouldn't be able to run fast at all, more like turtle speed, making it easier for him to be killed.

Why would it? Unless you fire the minigun it has no slowdown effect. 
So far the weapons itself have no impact on the movement speed. (To my knowledge weapons have no "weight").

They might add it for this update. Smiley

Maybe they'll add a "weight" to weapons and a "strength" to classes, so your speed is: "<default class speed>*(<strength>/<weight>)", or something, I'm sure VALVe will have some mega crazy formula for it, they always do, lol.
« Last Edit: April 21, 2009, 09:28:53 PM by Terror » Logged
mark
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« Reply #36 on: April 21, 2009, 11:01:57 PM »

This might make the three snipers technique work for real.
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Mr Chug
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« Reply #37 on: April 22, 2009, 01:14:23 AM »

I'm adopting a 'wait and see' stance. In the meantime, there's some fun info to be had on the steam forums. Particularly the names of the new headgear:

"TF_Wearable_Headgear" "Headgear"
"TF_Unique_Headgear_Scout" "Batter's Helmet"
"TF_Unique_Headgear_Sniper" "Tooth Belt"
"TF_Unique_Headgear_Soldier" "Soldier's Helmet"
"TF_Unique_Headgear_Demoman" "Fro"
"TF_Unique_Headgear_Medic" "Medic's Helmet"
"TF_Unique_Headgear_Pyro" "Pyro's Helmet"
"TF_Unique_Headgear_Heavy" "Football Helmet"
"TF_Unique_Headgear_Engineer" "Mining Helmet"
"TF_Unique_Headgear_Spy" "Spy's Helmet"

The demo's getting a 'fro. That's all I needed to hear.
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[ZiiP] Lazzars
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« Reply #38 on: April 22, 2009, 01:43:02 AM »

"TF_Unique_Headgear_Demoman" "Fro"

aww shit yeah

now the demoman can be your TF2 blackup Grin
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« Reply #39 on: April 22, 2009, 09:59:33 AM »

If the medic gets an anti-Headshot-helmet, I wont complain anymore about this silly update
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mark
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« Reply #40 on: April 22, 2009, 10:52:03 AM »

If the medic gets an anti-Headshot-helmet, I wont complain anymore about this silly update
Now he just dies from any other shot the sniper takes at him.
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CruelCow
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Move along. Nobody suspicious is here.


« Reply #41 on: April 22, 2009, 07:53:53 PM »

lvl 60 medic lfg heavy-raid. Got all t0 unlocks except sandwich. /pm me


Just kidding. I expect a customize-your-looks-style stuff, nothing game-changing. This is Valve after all! I'm just surprised they're leaking so much confusing info (which definately wasn't by accident) but don't say a thing.
Let's just be trusting. If all fails, hey, this is the PC! You don't like it, you change it! We can always create mods to return to the old system.
« Last Edit: April 22, 2009, 08:00:13 PM by CruelCow » Logged
Hzza
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« Reply #42 on: April 22, 2009, 10:59:47 PM »

We can always create mods to return to the old system.
Fingers crossed Wink.
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Finaldeath


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« Reply #43 on: April 24, 2009, 08:26:56 PM »

"TF_Unique_Headgear_Demoman" "Fro"

Wooo, yeah, yeah! Now that's some good news from this rubbish.
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Finaldeath
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« Reply #44 on: April 26, 2009, 03:50:39 AM »

methinks they might be taking pointers from BF heroes for the helmet thing (but that would be like taking back the interest someone made from money stolen from you Wink )
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